this post was submitted on 29 Jun 2025
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Step 1 has prereqs beyond the capacity of this noob mage, and Step 2'd more likely result in them tipping into the bottomless well within. ๐
Use the Catapult spell to throw one of the following: A javelin at a target 3d8 bludgeoning plus, if you can try to get the DM to let you roll a d20 to see if the pointy end stuck in for an extra d6 piercing. At level 3, upcast this and launch a greatsword instead for an extra 2d6 and likely destroying the sword.
If the DM is being a stickler: Get someone in the group to roll 2 levels of Artificer(potentially you as the wizard) get the alchemy jug infusion at level 2. Every day, provided the gang doesn't find out it can make a lot of wine or beer, you can make two vials of acid. Sell one per day to recoup cost of empty vials. Catapult vial at target, 3d8 bludgeoning and 2d6 acid on hit.
If your entire concept relies on the graces of the DM, it isn't a good concept.
A DM could let a level 1 wizard cast meteor strike if they wanted, nothing can stop them.
NGL, as a forever-GM, I take personal pride in "allowing" all sorts of shenanigans at char gen & beyond with a gentle disclaimer toward balance (see: prev. post re: red=fireproof scarf) like a sort of karmic layaway. Nothing stopping the bright-eyed folk hero fresh outta the noob fields from inheriting a Holy Avenger... when said blade is secretly a storied artifact named in the obscure scripture of a rising cult power, et al. ๐คท๐ผโโ๏ธ
Yes, definitely.
The OP-ness of your players doesn't matter, as long as they are all equally OP in their own way.
You can always just use higher CR creatures.
Heh. Oh penis.
dammit, Laura Bailey! Every time!