TheGreatDarkness

joined 2 years ago
[–] TheGreatDarkness@ttrpg.network 2 points 5 days ago (1 children)

Glad to see you back, lvoe this comic. Is Feyfire a reference to anything?

[–] TheGreatDarkness@ttrpg.network 5 points 1 week ago (2 children)

I suspect you could do that in Mage: the Ascension (CAN YOU GUESS WHAT CAMPAIGN I AM PREPPING?!) I could see it as Prime 5/Mind 3 for super powerful blessing that makes people lose track of thought whenever they're about to deadname you. A Mind 3/Life 2 would be less pwoerful version, you could probably add Correspondence to increase the radius of this passive effect. I do not think it may even cause too much Paradox either, it's very Cointidental magic.

You may be onto something here.

I don't hate D&D, but I did notice how much harder combat gets from DM's side to prepare, and also how much more bored of it the players are. My players started doing everythign to spend more sessions on their own shenanigans, character moments, roleplay and NPC interactions. The thing is we love our campaign and characters, but are too high level to switch systems. So we're taking break to play short Mage: the Ascension campaign.

I am now learnign two different new systems, Mage and WFRP, pray for me.

The most unlucky option in this case. Sounds like he should become villain of next campaign.

That last bit makes me think he may actually be a Nephandi, they do have their own techbro faction.

[–] TheGreatDarkness@ttrpg.network 2 points 1 month ago (2 children)

Oh boy, this sounds fun, how did that last one happen?

That is reassuring to hear, hope I will keep doing it right in following sessions then.

Technocracy are ones of the main antagonists, but they're not entierly evil, they also forced reality to make vaccines to work, among other things. Nephandi on the other hand are worst of the worst, only Pentex and Black Spiral Dancers even tolerate them.

As for Wyrm, Mages don't beleive in it, for them Wyrm worshippers are jsut a branch of the Nephandi. But Technocracy has ties to Pentex - their own corproate branch, the Syndicate, in particular, had a hand in setting Pentex up, ignored its obvious corruption for nearly a century, had to purge an entire division for beign to chummy with Pentex and still subverted Pentex's toy-making subsidiary to, instead of making toys that encoruage kids to cruelty, make boring toys that kill kids imagination.

 

Session Zero was also funny, I had a system-neutral list of things people may find triggering and went through it one by one, and the players (who are all more experienced in WFRP than me) kept going "comes with the territorry" on almost every single one.

 

This is very wholesome, I love this party, they're so sweet with one another

[–] TheGreatDarkness@ttrpg.network 6 points 1 month ago (1 children)

A campaign from old magazine in my country about exploration in Araby down south from the Empire, but for first session I did a trial run, where I put them against a Harpy and some undead, they did more than fine.

 
 
 
 
 
 
 

Lessons Learned:

  1. Despite entire fandom constantly talking about the Chaos Gods and threat Chaos poses, most of the Imperial Guard aren't supposed to know anything about it, less alone the specific names.
  2. Despite their enemeis in Sabbath participating commonly in diablerie and fandom making big deal out of what an unforgivable crime it is, it is not something an average Vampire of Carmarilla knows about in any way.
 
 
 

So the original post on reddit had title "Just because I'm an overgrown puppet cowboy seeking "his favorite deputy" doesn't mean I'm unable to do 4d10+12d6+30 damage in first turn of combat" but I fucked up the math. So I'm finishing it. Assuming Woody is Gloomstalker Ranger 5/Assassin Rogue 5, Custom Lineage with Pierce, Sharpshooter and maxed DEX, using a revolver, he could do 16d8+12d6+45 damage. Effectively shooting BBEG a new asshole next to the old one. If he also had two levels of Fighter, he could do twice as much.

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