this post was submitted on 16 Jul 2025
77 points (98.7% liked)

Games

20427 readers
1021 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Atomic@sh.itjust.works 24 points 4 days ago* (last edited 4 days ago) (23 children)

Honestly, it's going to be a very meaningless label unless it's accompanied by what it was used for.

I have absolutely no problem with titles using generative A.I for filler text that no one is meant to read, such as various "rapports" and "notes" on... god know what, think lab assistants notes that flash on a screen somewhere in a corner, looks nice that there is some actual text, but it's not crucial to anything. It's background, and it will just take time away from more important bits.

As opposed to someone that has used generative AI for basically everything just to churn out some passable content for hundreds of games, making quantity over quality.

descriptions and lore to brainstorming story arcs.

Personally, I think there's a huge difference between descriptions and actual lore and story arcs.

[–] funkless_eck@sh.itjust.works 2 points 4 days ago* (last edited 4 days ago) (9 children)

I'm learning Godot cuz I had an idea for a game and thought it'd be a fun project. Started off trying to use AI to learn and got in such a muddle I deleted everything and started using guides. Even old, out of date ones are easier to learn from and don't cause massive errors.

There's really no excuse to use AI. It's much quicker to type "This vase is empty" than ask ai to write a description of an empty vase. As in its quicker than even writing the prompt.

[–] Atomic@sh.itjust.works 1 points 4 days ago (2 children)

If your scenario is "the vase is empty" then yeah... I don't think anyone is using prompts that take longer than typing the description.

But in the case of, let's say a scientific report on an alien encounter and resulting dissection then a prompt will for sure give you way faster inspiration than thinking of it all yourself.

You may not like that. That's ok. But I would not have a problem with that.

[–] starman2112@sh.itjust.works 1 points 3 days ago* (last edited 3 days ago) (1 children)

Okay, but in the case of a scientific report on an alien encounter and dissection, why would you include it if you don't want to write it?

[–] Atomic@sh.itjust.works 1 points 2 days ago* (last edited 2 days ago) (1 children)

I want to include paintings as decoration on my walls where I live. But I don't want to paint them.

I want a bed to sleep in, but I don't want to build it.

I want food to eat. But I don't want to grow it myself, nor would I like to raise, feed, care, and slaughter the animals I eat.

So... Maybe I want some trivia, an easter egg if you'd like, about something weird and funny. Despite not wanting to write it myself.

[–] starman2112@sh.itjust.works 1 points 2 days ago* (last edited 2 days ago) (1 children)

But why do you want these things? Does a painting have value only as an aesthetic placeholder, with no regard to the person who made it? Does it have the same utilitarian value as a bed and food? Does the trivia in your hypothetical game have that same utilitarian value?

I repeat myself. If you take the creativity out of the creative process, you're left with just a process. It's the equivalent of injecting nutrient slurry directly into your veins because you want a meal.

[–] Atomic@sh.itjust.works 1 points 2 days ago

Sure. If that's your opinion regarding art that's ok. We don't have to argue about that. It's subjective and will change from person to person.

Regardless if something has utility or not. The point remains the same. You often want things you yourself is unable to create to an acceptable standard.

I'm not an AI fanatic. I do not believe AI makes everything better. But I do believe it can make certain things easier if used correctly. And I also think it's a big difference between someone sloppily making an entire story arc with AI, rather than someone that uses AI to fill in some of blanks.

And again. This is all subjective. But just some food for thought.

Clothes have both utility and artistic expression. But do you really care if a person made your pants, as long as they look good, are comfortable and of high quality?

I'm not trying to change your mind. Just explaining my reasoning behind my opinion.

[–] funkless_eck@sh.itjust.works 2 points 4 days ago (1 children)

But that's the fun of writing is thinking up stuff like that? AI in that case is solving the problem of being creative and leaving the boring stuff up to humans?!

[–] Atomic@sh.itjust.works 0 points 4 days ago (1 children)

But not everyone thinks that writing that kind of stuff is fun. Not everyone enjoys that part of creativity. I know lots of people that love the creativity of solving problems with code. but writing reports is the most boring thing in the world.

If you have people in your studio that are fantastic and love writing that kind of stuff, that's great! I'm sure the quality of that is noticeable. I genuinely do believe that when it comes to art in any shape or form. A skilled human could do a way better job than any A.I.

But I can also see a world where you work in a smaller studio, you're a tight team of a few really great and passionate programmers, but writing literature just isn't your thing, it's not what you enjoy, it's like if someone asks you to dance. Looks great when others do it but you just feel awkward and would rather melt through the floor so no one has to see you.

But that's the thing. It's just opinion. No right or wrong. Just different thoughts on a subjective topic. You would probably enjoy writing up something like that. Me, I'd love to give a few ideas to get inspiration going. But to actually write it all up in an interesting way is just not something I would enjoy. And it would take forever...

[–] funkless_eck@sh.itjust.works 2 points 4 days ago* (last edited 4 days ago) (1 children)

Why would you hire a writer that hates writing?

Why are you making a narrative video game without a writer?

If you're making just a Candy Crush or a PacMan or a Space Invaders that doesn't need plot or environmental storytelling why do you need these narrative, story-driven pieces of prose?

None of the justifications make any real world sense to me.

But also, a good friend of mine makes props and set dressings for TV shows (he helped build Vecna's world in Stranger Things for example) and they are frequently building stuff just like you say.

[–] Atomic@sh.itjust.works 1 points 4 days ago

I didn't say anyone would hire a writer that hates writing. You keep asking rhetorical questions about things that no one brought up.

Why are you making a narrative video game without a writer

I answered this already in the comment you replied to...

People can be passionate and want to create things despite not being adept at every single aspect involved. You keep creating scenarios in direct opposition to what I've explained and then tell me your scenario doesn't make sense.

Why someone would need story-driven pieces of prose in PacMan? I don't know buddy. You tell me. I never suggested anything of the sorts.

I've had great discussions with other people. But you seem intent on bad faith arguments and straw-manning every chance you get.

None of the justifications make any real world sense to me.

It's very telling you see it as "justifications", as if I would have to justify my opinion on the matter. It is what it is based on my experience. I have no doubt, there are a lot of things that make no real world sense to you.

load more comments (6 replies)
load more comments (19 replies)