Atomic

joined 2 years ago
[–] Atomic@sh.itjust.works -1 points 3 days ago

I offered an explanation as to why I thought it was the same price in most of Europe.

It's also quite easy to travel within Europe. So they might think it will get taken advantage of for significantly cheaper prices. Which means less revenue for the publisher.

"Quite a bit of inflation" is a very nice way of saying "the currency is useless".

I don't know which currency the developers are paid in. But Valve is paid in whatever currency you spend. How they handle it from there is up to them and their bank(s).

They still have to pay tax in the countries they sell products in. I can't speak for all countries, but they generally want to be paid in their own currency.

In the end. It's up to each individual publisher to decide how and where to price their game. It's a question that has as many answers as there are publishers. I assumed we were all under that understanding but clearly I was mistaken.

[–] Atomic@sh.itjust.works 0 points 3 days ago (4 children)

Steam does not decide the price. The publisher does.

They used to accept Argentinian pesos. But no one wants it because it's worthless so that's why they have to pay in USD.

[–] Atomic@sh.itjust.works 19 points 4 days ago (12 children)

Because the value of 1 euro is always 1 euro no matter where in EU you live.

Games are priced the same in California as Florida despite California having a higher cost of living.

Same thing. Because 1 dollar is 1 dollar.

[–] Atomic@sh.itjust.works 3 points 6 days ago (1 children)

Glad you didn't. Be careful, we removed the door before moving it so it was at least slightly lighter.

[–] Atomic@sh.itjust.works 6 points 6 days ago (4 children)

If you want an actual (reasonably) secure safe in your home. Get a proper gunsafe that can be bolted to the ground and/or wall.

A fucking pain in the ass to transport if you ever move though. But that's the cost of having a reasonably secure safe at home.

If you need something more secure than that, I think you need to store it in a bank.

[–] Atomic@sh.itjust.works 2 points 6 days ago (3 children)

You can launch non steam games via steam and get access to their steam controller software.

I have the original too. Best controller I've ever used.

[–] Atomic@sh.itjust.works 3 points 1 week ago

No, you're supposed to make fun of the US for not being able to maintain a supply line to a war they started themselves.

[–] Atomic@sh.itjust.works 4 points 1 week ago

So, they sent their navy to the middle East with no plans on establishing or maintaining a supply line?

This is hilarious levels of incompetence.

[–] Atomic@sh.itjust.works 2 points 1 week ago (1 children)

Maybe, I don't know. But that doesn't excuse people taking it out on this guy for just asking a simple question.

It's called "no stupid questions". I always thought that also means "no stupid answers"

[–] Atomic@sh.itjust.works 1 points 1 week ago

I'll be honest, I didn't exactly proof read every word either.

I think what they meant with parabolic reflector is the reciever. They mentioned they 3d printed a reciever to achieve recors breaking efficency (short range). It's not so easy to gather and convert the microwaves into electric energy. And it's probably not very easy to create a concentrated beam either.

But that was my interpretation. I'm not going to pretend I understand everything about this. I could be wrong.

I think the technology to have satellites charge drones in the sky is at least 50 years away.

[–] Atomic@sh.itjust.works 5 points 1 week ago (2 children)

We already have concentrated microwave beams. And they do suffer immense energy loss on longer distances.

If you want to transfer energy via microwaves, your efficency will reach single digits real fast on any meaningful distance.

You are right that the inverse square law doesn't realistically apply with concentrated beams. But you still have energy loss. Lots of it.

But don't take my word for it. https://www.nature.com/articles/s41598-022-25251-w

 

When will people learn? Seriously. They keep touching fire and act equally surprised every time they get burned.

No Man's Sky. (Great now but holy hell was it a shit show)

Cyberpunk

Diablo IV

Far Cry 6

StarField

And now this latest Assasins Creed: Mirage.

Probably forgetting plenty of recent releases too that just faded into nothingness.

Personally, I'll be starting Batman Arkham Asylum this weekend. Heard it was pretty good. Should keep me busy for a while.

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