this post was submitted on 15 Aug 2025
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I've definitely heard of this one before! It feels like something that's situational to the character/player involved. Or maybe the campaign too. If your campaign is something dealing with the gods/afterlife/eldritch beings/etc that could resurrect someone, it's probably a good choice!
Ever since I played Neverwinter Nights: Hoardes of the Underdark, I have tried to incorporate needing to die in order to do some stuff, the way you must travel through the Hells by killing yourself in the CRPG. I just really liked that concept lol