this post was submitted on 15 Aug 2025
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Dungeons and Dragons

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The good ol' fashioned "You all meet in a tavern, answering a poster offering gold for help..."? The action-scene, "You're all engaged in mutual mundane task, when suddenly a band of thugs/goblins/whatever bust in looking for the plot coupon and chaos breaks out"? The "Elder Scrolls classic" - all being prisoners thrown in together? Tie it in to a character's backstory and let them lead the other party members in?

What have you found interesting or successful, and why?

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[โ€“] Zonetrooper@lemmy.world 3 points 1 week ago (1 children)

I've definitely heard of this one before! It feels like something that's situational to the character/player involved. Or maybe the campaign too. If your campaign is something dealing with the gods/afterlife/eldritch beings/etc that could resurrect someone, it's probably a good choice!

[โ€“] Kolanaki@pawb.social 3 points 1 week ago

Ever since I played Neverwinter Nights: Hoardes of the Underdark, I have tried to incorporate needing to die in order to do some stuff, the way you must travel through the Hells by killing yourself in the CRPG. I just really liked that concept lol