this post was submitted on 21 Jul 2023
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Edit2: Updated for two follow-up releases:

  • Hotfix: Apparently yesterdays build was missing the normal proton packaged Gecko and Mono (the file size was significantly smaller than usual). This build fixes that.
  • This is a minor hotfix release that just syncs proton-wine and dxvk with upstream versions from today. A user complained they were seeing some odd CPU+GPU usage in 8-7 but was fine in today's proton-experimental. After testing with this build based on today's experimental they confirmed it was working here too.

New in both GE-Proton and Wine-GE-Proton:

  • FSR IS BACK!!! Huge shoutout/thank you to Ph42oN for completely rebasing, updating and combining all of the old FSR patches to make them compatible with Proton 8.
  • Additionally a bug was fixed by Ph42oN with fullscreen not working properly when fsr is disabled which was present in proton 7
  • proton-wine updated to latest git

In GE-Proton only:

  • protonfix for Oceanhorn removed as it's no longer needed (thanks Iglu47)
  • protonfixes added for Neptunia Re;Birth 1 & 2 (thanks NishiyamaPedro)
  • dxvk updated to latest git
  • vkd3d-proton updated to latest git
  • dxvk-nvapi updated to latest git
  • upstream build changes pulled in

Use this one with Steam: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-9

Use this one without Steam: https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton8-12

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[–] SpicyTofuSoup@lemmy.sdf.org 1 points 1 year ago (1 children)

How long has FSR been broken? Is it also broken on valves release of proton?

[–] Keegen@kbin.social 3 points 1 year ago* (last edited 1 year ago) (1 children)

Valve's Proton never included the build-in FSR that GloriousEggroll's Proton builds had. And it's been gone since GE-Proton 8-1.

[–] SpicyTofuSoup@lemmy.sdf.org 1 points 1 year ago

Does that just allow you to use FSR in games that don’t support FSR on their own?