this post was submitted on 24 Oct 2023
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So most of the indie devs will not need to pay if they are sub 1MM revenue, and the large players can just throw the weight around and negotiate the fees down? Then who is this fee meant to fleece, the "middle class" devs?
It is still unattractive for indie devs. You risk a huge hit in your revenue when you accidentally hit the the limit. You can't stop selling games to not hit it.
It’s a cycle.
Rinse and repeat.
Some platforms reach stage 2 but never leave.
Gdot is FOSS engine. This means it will most probably never pull shit like that and even if everybody is allowed to fork it before a bad change and continue with that
While I totally agree with what you said, big corps would work hard to limit FOSS.
Googles web integrity API is an example of what might happen.
Nvidia could pull shit like this processing only “trusted” code from trusted source like steam which might not consider FOSS as trusted.
Don’t get me wrong. I use Linux and I prefer FOSS over closed source software.
But recently the gate seems to be getting closed slowly. Corps devoting their resources to lobby against FOSS.
That has been a decades long battle. They'll never win the war.
Microsoft was 100% against Linux 15 years ago. Now there is a Linux subsystem sitting next to the core of the OS.
And honestly it seems like FOSS solutions are way more usable these days. In the old days it was a huge hit in either features or UI.
However you still can brew your own soup if there is a foss Version of a program out there.
The huge hit of a maximum of 2.5% of your future revenue. Unreal takes 5% in the same situation, for comparison.
The fee itself is perfectly reasonable, Unity just completely fucked up implementing it trying to force it on games already released or in development by altering the agreements solo and stirring up a well deserved shitshow for it, staining their reputation probably permanently.
The golden rule, as usual. The guy with the gold makes the rules.