133
this post was submitted on 25 Oct 2023
133 points (96.5% liked)
PC Gaming
8568 readers
629 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Dark Souls 2 framerate for example
It was locked at 30 for all of development, then they edited the text file for the PC release.
With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast
Didn't that also initially get fixed by a person on the interwebs?
Man that is such a collosal fuck up. It's been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.