this post was submitted on 25 Oct 2023
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PC Gaming

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[–] Zoboomafoo@lemmy.world 14 points 1 year ago (2 children)

Dark Souls 2 framerate for example

It was locked at 30 for all of development, then they edited the text file for the PC release.

With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast

[–] machinaeZER0@lemm.ee 4 points 1 year ago

Didn't that also initially get fixed by a person on the interwebs?

[–] Rodeo@lemmy.ca 3 points 1 year ago

Man that is such a collosal fuck up. It's been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.