this post was submitted on 02 Oct 2025
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[–] fdnomad@programming.dev 21 points 5 days ago (2 children)

Gotta use trigonometry to accurately calculate the distance to flying enemies

[–] Ziglin@lemmy.world 1 points 3 days ago

Plus all the other sweeties that the great old one warlock attracts from other dimensions.

[–] Ziggurat@jlai.lu 2 points 4 days ago (2 children)

Is there any rpg where you need to do so? May be Fatal?

[–] 5too@lemmy.world 3 points 3 days ago

GURPS Vehicles had some options that you needed to do a little calculus for, iirc. To be fair, that was an extremely optional add-on, and the calculations were done as part of designing your custom vehicle, not in play!

Their speed/range penalty calculation is also logarithmic I think, but nobody actually calculates that - you just look up the adjustments on the table, which is reprinted all over the place (rulebooks, character sheets,GM screens...)

[–] MonkeMischief@lemmy.today 1 points 4 days ago

Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.

Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.