this post was submitted on 07 Oct 2025
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[–] Bronzebeard@lemmy.zip 39 points 1 day ago (3 children)

You can't depict a civilization of sapient entities without some kind of political component coloring the interactions. A non political campaign would require no interaction of any kind with any other being capable of communicating. Unthinking creatures only.

[–] huf@hexbear.net 2 points 11 hours ago

Everyone is a rock and they just sit there eroding

[–] Rooskie91@discuss.online 6 points 22 hours ago

I think it is referring to keeping real-world politics out of campaigns. Like for instance, one time during a campaign, we blamed a museum heist on Islamic terrorits. It made the rest of the game real weird.

[–] MirthfulAlembic@lemmy.world 29 points 1 day ago

Yeah, politics is literally at a basic level just the description of group decision making and distribution of power and resources. Good luck avoiding that in any system/story that is based around groups of players or has more than one NPC.