this post was submitted on 21 Jul 2023
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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For me it's Chrono Trigger. I always want to play it. I want to show it to my children. I hope it will be regarded as a masterpiece for generations to come.

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[–] Strayce@lemmy.sdf.org 16 points 1 year ago (6 children)

DooM (1993), but mostly because of the community. Constant new levels, mods, engine updates, total conversions. Even commercial games released on the engine. It just never stops.

[–] guyrocket@kbin.social 4 points 1 year ago (3 children)

This is the first Doom, right?

Any links to the community?

[–] Strayce@lemmy.sdf.org 9 points 1 year ago* (last edited 1 year ago) (2 children)

First off you're gonna want to grab yourself a source port like GZDoom so you can run it on a modern PC with all the extra bells and whistles. Go grab the original DooM and DooM 2 off Steam for $10 each if you somehow don't already have them. A lot of stuff still needs access to the original .wad files.

Then check out Doomworld, the Zdoom forums and modDB for a literal ton of extra content. I suggest checking out Brutal Doom, Rekkr, Ashes, Sonic Robo Blast and Hedon for examples of what the modernised engine can do.

Fair warning though; because the mod scene is so active, you may have to sift through a lot of cruft to find something that appeals.

[–] Riker_Maneuver@startrek.website 2 points 1 year ago* (last edited 1 year ago)

While I do love the things people have done with GZDoom, I always find myself coming back to a more classic doom experience. Something like dsda-doom that tries to stick to rules of the originals is more my jam, and it has some nice quality of life features that don't alter the core gameplay. There is just something about the basic and simple mechanics of base Doom II that is timeless.

If you are looking for quality WAD recommendations, there is a continually updated Doomworld Community Top WADs of All Time or you can check out the annual Cacowards that attempt to acknowledge the best new doom content created every year. Many of these wads dramatically outdo the originals in terms of map design. Eviternity—a favorite of mine—which comes in at #6 on that list actually had it's creator scouted to do the maps for the boomer shooter Prodeus .

Also, even though I prefer the classic experience, my favorite weapon mod has to be Final Doomer. Brutal Doom always gets all the hype, but this one deserves a lot of love for the fact that it tried to add weapons to fit specific wads. It gave the wads it was made for so much more flavor, and, while definitely more powerful than vanilla weapons, it wasn't to an absurd level like brutal doom.

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