this post was submitted on 14 Oct 2025
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My character has an 18 strength.
DM) ok, roll dice to force the gate open.
My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.
What the player says determines what the character says - but the dice determine how they say it.
It's just like everything else, the player chooses what to attack, but the dice say how it goes.
Naturally, the player's choice of words could give them a boost or hinder them. Also, I wouldn't let the player just "roll to seduce." You gotta rp a little if you want a rp reward.
Facts and sometimes I'll give them advantage or disadvantage based on the lead up and the back ground I have established for the character.
No lead up, the barmaid's been through some shit recently? disadvantage my friend.
Chatting before hand, the party are frequent flyers to the bar, the barmaid is single, AND the barmaid is looking for a relationship? Advantage bud, you earned it.