this post was submitted on 01 Nov 2023
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But isn't that exactly what the people at WorldQL accomplished already?
I think the last point specifically addresses your concern about dynamic server meshing. They can scale up or down depending on how many players are in an area.
Perhaps yeah, and it sounds like that. But the scale is not really comparable. Or can WorldQL still simulate whatever is going on in unloaded chunks?
I don't think the base game, Minecraft, actually simulates chunks which aren't loaded. IIRC they're frozen until loaded into memory again. So no, but not because of WorldQL tech.
Fair point. Minecraft itself doesn't simulate anything in unloaded chunks afaik, so I think the WorldQL PoC can't change that as a server plugin. They probably could if they develop a Minecraft server from scratch tho.