3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: or !functionalprint@fedia.io
There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml
Rules
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No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
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Be respectful, especially when disagreeing. Everyone should feel welcome here.
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No porn (NSFW prints are acceptable but must be marked NSFW)
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No Ads / Spamming / Guerrilla Marketing
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Do not create links to reddit
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If you see an issue please flag it
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No guns
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No injury gore posts
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@Blue_Morpho (Can I reply to Lemmy from Mastodon?)
It looks like the decal is only one layer thick in the model. Try making it several layers thick. Also, if you aren't already, subtract the decal from the main body. (In Fusion, that's Combine:Cut.)
Yeah the decal is cut out from the model and then the intersection part becomes the decal. I also tried raising it .2 from the surface because I'm using a .2 layer height. I'll try raising it higher.
I just learned there's a 3d print option in fusion so I can keep the objects set when saving as stl. I'll try that too.
@Blue_Morpho I usually save as 3mf. 3mf supports objects with parts.
@Blue_Morpho I usually make decals 3 layers thick. That puts some color behind the surface color, and it helps. With a layer height of 0.2, I'd extrude the decal into the object 0.6mm deep.
Oh cool! You've done decals? Have you ever seen the same issue where Orca's SVG modifiers create perfect filament paths compared to the gcode it creates for STL/Step file geometry?
@Blue_Morpho I don't use Orca; I use PrusaSlicer. I haven't really compared the two ways to decal, no. I haven't had problems with bad slicing.
You can also try exporting a .STEP file from Fusion. .STEP retains even more information about your intent than .3mf.
.stl: just triangle meshes
.3mf: triangles + assembly
.STEP: BREP (solids, faces, edges, etc.)