this post was submitted on 24 Jul 2023
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As someone who admittedly usually has a bad experience with roguelikes, that seems about right.
My first playthrough was pretty easy until a character died quickly (it's all downhill from there), my second playthrough seemed a bit harder+more resource constrained+worse luck with research.
Also generally seems like one of those games where micromanaging is the key (even though I don't think it's really fleshed-out like games that typically do that), and some situational benefits (that may not pan out due to floor turns left, placement etc) that your characters completely lack at the beginning (also you can't see actives/passives on the character select screen). The generators seem expensive for how little they produce per-turn (at least without upgrades, and especially as their cost increases).
Then again, this is likely one of those games that'd be significantly easier with multiple players.