this post was submitted on 19 Jan 2026
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Linux Gaming
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Definitely going to check it out when I have time, but I'm curious how it can be "sandbox-style" AND story-driven at the same time?
thx for the question: the game client is basicly a universal-networking sandbox (imagine it as networking-minecraft) the story is about node-hopping and gathering information. There is a path that leads to a pay-off (but that path will be more and more hard to find, the later you join the network)
edit: more info, typos
Seems cool. Thanks a lot for the reply.