this post was submitted on 03 Mar 2026
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What a cluster.

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[–] DebatableRaccoon@lemmy.ca 47 points 3 days ago (3 children)

The pitiable coughs of the GaaS market slowly realising the audience doesn't have time for 1500 'forever games'.

[–] inclementimmigrant@lemmy.world 30 points 3 days ago (1 children)

Yup. And now due to GaaS only on the company owned server, this game will never be preserved and playable for those few that would like to play it.

[–] DebatableRaccoon@lemmy.ca 3 points 2 days ago

Yeah, it all smells of them never having cared about the players in the first place.

[–] b34k@lemmy.world 9 points 3 days ago (2 children)

Forget other “forever games,” isn’t TikTok like the biggest competition for gamers time, attention, and money these days?

[–] DebatableRaccoon@lemmy.ca 5 points 2 days ago* (last edited 2 days ago)

Same can be said for any entertainment media in a way. Tiktok (for those people) YT or even films. They're all ways to spend one's time, even if they aren't direct competitors. For those who choose a balanced approached between all of them, there's really only time left in a person's day for one or two of these kinds of games, let alone their dwindling funds for everything else that is increasing in price.

[–] krashmo@lemmy.world 6 points 3 days ago

Not this gamer. I don't know what the rest of you savages are up to though

[–] tigeruppercut@lemmy.zip 3 points 3 days ago (1 children)

The Second Wind folks just out out a video about MMOs being a dying genre

https://youtu.be/L7tzcL4X2_s

[–] DebatableRaccoon@lemmy.ca 4 points 2 days ago

I know, I've seen it. JM8 already said ages back on Windbreaker that the MMO market is only sustainable for a limited number of games. The amount of games that have flooded the market over the past half decade or so speaks to a fundamental misunderstanding of the market potential.