this post was submitted on 28 Jul 2023
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Gaming

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"Today, PlayStation revealed that its PS5 has sold 40 million units. Microsoft doesn't share hardware numbers typically, but court documents, math, and slides from an ID@Xbox in Brazil seem to suggest the Xbox Series X|S line-up is around 20-23 million units sold globally. That essentially puts the PS5 at a 2:1 advantage against Xbox, but perhaps the split is even worse than that beneath the surface. "

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[–] narc0tic_bird@lemm.ee 36 points 1 year ago (33 children)

I don't think it's hardware. It's a differentiator. Tell me why I (or whoever) should pick an Xbox over a PlayStation?

Microsoft tried to answer that question with Game Pass, seemingly going all in on that concept, paying or outright buying publishers to bring their games to Game Pass. Some people may love Game Pass, but most people I know either never subscribed to it or only tested it when it was like 1,-€ for a month or whatever.

What else differentiates it from the PS5 in a positive way? Sure, the Series X is a bit more powerful than the PS5, but it's close enough that it basically results in slightly different behavior for games with dynamic resolution scaling, with the PS5 sometimes even pulling ahead oddly enough (probably a more mature SDK, not sure).

The controller is...well, a decent controller. It doesn't do anything special like adaptive triggers, yet it costs almost the same as a DualSense, and if you count in the optional (!) battery pack, it's quite a bit more expensive even.

Playing online costs just as much as on PS5 (why do you have to pay extra to play online in 2023, anyways?).

Of the few mentionable exclusive games, most are honestly just mediocre (also in terms of critical acclaim).

What's left? Backwards compatibility for 360 games? Sure that's nice, but surely not a system seller for most people, especially when they don't already have a ton of 360 games.

I just don't see many cases where someone would prefer the Xbox Series X to a PlayStation 5, without even taking into account what platform their friends are on.

If you want to win market share, deliver a better product. With better services. With better conditions. For lower prices.

That is how it works. Crying to the public about how unfair it is because Sony has such a large installed base already because of how Microsoft fucked up the Xbox One generation (at or even before launch) is NOT how it works.

[–] TwilightVulpine@kbin.social 6 points 1 year ago (6 children)

It's ironic and somewhat revolting to see the behemoth that is Microsoft crying that it can't compete and it needs to acquire other publishers, when it already has a collection of studios and franchises, means to fund brand new studios and make even better hardware. If they aren't competitive now, it's because of their own bad decisions.

Although it seems that despite their hardware not being as popular, they seem to sell GamePass for PC at least decently.

[–] upstream@beehaw.org 3 points 1 year ago (5 children)

Can’t compete… because Sony is paying publishers to make games exclusive for the PS5.

As a PC gamer at heart exclusives suck.

Over the years I almost bought a console on a few occasions due to exclusives, or games shipping first on console.

Red Dead Redemption and GTA IV, then GTA V.

By the time RDR2 came out I had bought an Xbox One S - because it was the cheapest 4K BD player on the market.

Oh, the irony. Still haven’t bought a 4K BD. Prices were ridiculous. Probably still are. Found that 4K streaming titles on Apple TV were so good I didn’t need better than that.

But since stumbling into the One S led me to buy RDR2 on release day.

Halfway through I upgraded to the One X, and when Series X came out I had it less than a month later after putting in a pre-order about a month before release.

A colleague who pre-ordered PS5 six months before I even thought about the Series X had to wait 7 months from release for his.

[–] TwilightVulpine@kbin.social 3 points 1 year ago (1 children)

I agree that exclusives suck, but acquisitions are worse in every way. At least with a deal you can hope that eventually the game will be out for everything, or the next one will. Now if anyone hopes to get a Bethesda game on other consoles again, they are out of luck.

But also, if first-party XBox games were more appealing they wouldn't be in this situation. Sony can't lock Nintendo out of the market because people want Mario and Zelda anyway.

[–] upstream@beehaw.org 1 points 1 year ago* (last edited 1 year ago) (2 children)

Nintendo does their own thing, “always”* has, and is hardly relevant in this discussion.

What astonishes me is that paying for exclusivity in what is, in practice, a two player market isn’t considered anti-trust.

And yes, with “paying for exclusivity” I do mean both Sony’s approach and Microsoft’s acquisition-based approach.

* : Eg. everyone who was a Nintendo switch also has something else, unless they’re < 12 years old.

[–] TwilightVulpine@kbin.social 2 points 1 year ago (1 children)

And yet Sony's Horizon series has been overshadowed by Zelda.

Only hardcore gamers, who make up for a small part of the market, believe that Nintendo somehow doesn't count as far as how this market competes. That somehow it's a separate market because the specs aren't comparable. That's not how it works at all. The entertainment budget being fought over is the same.

In any case, all this is a separate matter. The point is that aside from Microsoft, the other console makers manage to attract buyers through first-party games. Same goes for Sony. A lot of people bought Playstations for God of War and Last of Us.

[–] upstream@beehaw.org 2 points 1 year ago

Of course they did, but the world be so much better if games were available for all platforms and the platforms competed on the merits of their hardware and software instead of the merits of their exclusive titles.

[–] tombuben@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

Switch is the third best selling console of all time behind the PS2 and the DS. I highly doubt that most people who own switch own something else. What you're saying applies maybe to the core gamer audience, which is honestly pretty small.

In fact, the issue is that Xbox "never"* has done it's own thing, and because of that they are hardly relevant in the console market.

*their entire branding is "gaming box for gamers". The only time they strayed from this was with xbox one where they for some reason decided a "DVR that can also play games" was the way to go.

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