Hdcase

joined 1 year ago
[–] Hdcase@beehaw.org 4 points 4 months ago (1 children)

Game Pass used to mean all first party games, day one, and now 2/3 tiers on console won't have that. It's a pretty shocking turnaround.

[–] Hdcase@beehaw.org 4 points 4 months ago

Surely this will turn things around for them 🙄

[–] Hdcase@beehaw.org 6 points 4 months ago

I think a lot of people will end up unsubscribing and then buying the games they miss.

[–] Hdcase@beehaw.org 3 points 4 months ago

Different voice actor too.

[–] Hdcase@beehaw.org 7 points 4 months ago (2 children)

I'm surprised Aaron Greenberg didn't fight for it, since according to him their last game smashed every metric and exceeded all expectations.

 

"The closure of any team is hard obviously on the individuals there, hard on the team," Spencer said. "I haven't been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It's obviously a decision that's very hard on them, and I want to make sure through severance and other things that we're doing the right thing for the individuals on the team. It's not about my PR, it's not about Xbox PR. It's about those teams.

"In the end, I've said over and over, I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.

"We will continue to go forward. We will continue to invest in what we're trying to go do in Xbox and build the best business we can, which ensures we can continue to do shows like the one we just did."

[–] Hdcase@beehaw.org 19 points 6 months ago

The whole piece is worth a read but to me this paragraph sums it all up:

"Who even knows what would please these people? They say they're focusing their resources on bigger games, then they say they need smaller games. They say they love your games, then they shut your studio down. They make more money than they've ever made before, then they cut costs repeatedly, drastically, and cruelly. They buy more studios than they can manage, so the answer is not to use that aforementioned money to hire more (or perhaps better) managers, but to have fewer studios so management's job can be easier."

 

If you're a developer working for Xbox, what can you do to secure your job?

 

The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.

[–] Hdcase@beehaw.org 2 points 6 months ago

Me too. The writing is on the wall, especially if you're at a small studio working on "small" games like Ninja Theory or Double Fine.

[–] Hdcase@beehaw.org 2 points 6 months ago

Give it a year. Thankfully Toys for Bob was able to buy themselves out, otherwise surely they would have either been shut down or put to work in the Call of Duty mines.

[–] Hdcase@beehaw.org 7 points 6 months ago (1 children)

Shutting down entire studios should not be a part of normal cost saving.

 

Xbox is offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax as part of a broader cost-cutting initiative

[–] Hdcase@beehaw.org 5 points 6 months ago (2 children)

No one's asking you to trust them.

[–] Hdcase@beehaw.org 1 points 6 months ago

I heard they were basically forced into that situation after Bethesda canceled their Prey sequel (which looked great BTW.)

[–] Hdcase@beehaw.org 10 points 6 months ago (1 children)

There have been rumors and speculation, but that's not what MS is saying.

"More interestingly, [Xbox President Sarah] Bond teased a roadmap focused on next-generation hardware.

"'And what we're focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions they're building," Bond explained in the recent episode of the Official Xbox Podcast.'"

https://www.ign.com/articles/xbox-next-gen-console-confirmed-business-update

 

Microsoft has released its latest financial results, showing significant growth in gaming revenues — thanks in no small part to the acquisition of Activision Blizzard.

However, Xbox hardware sales continue to decline and saw the steepest drop since the Xbox Series X and S launched in 2020, down 31% year-on-year.

 

"Assuming Arkane will continue development, clearly there are many areas for technical improvement, with some annoying visual glitches, oversights and outright bugs remaining in the updated code. I'm not sure that any amount of patching will make Redfall a truly good game, but Arkane has at least delivered the performance level it should have delivered at launch."

 

There are some great stories from legendary program Giles Goddard (Star Fox, 1080 Snowboarding) in this piece.

He remembers one time that he blew up a power supply in a new development PC, because he plugged it in at the wrong voltage. And Miyamoto noticed. "And Miyamoto got really angry and said, 'You need to go and apologise to blah-blah-blah now.'" But Goddard had other ideas.

Quick as a flash, he went to his desk and swapped the fried power supply for his computer's, and then - as if making a sudden, surprise discovery - announced, "Actually no it's fine - it's not broken." And it worked: Miyamoto was calmed. "But I did actually break it," Goddard tells me. "I just fixed it before he found out."

—-

The SGI Indy had a bonus feature Goddard was excited about too: a webcam. I know that doesn't sound exciting now, but back then, webcams were new, so Goddard started experimenting with it. He put ping pong balls on his face, because the camera picked them up well, and ended up creating a mo-capped facial animation prototype. He was impressed. Miyamoto was impressed. So much so, Miyamoto announced, "Well let's try and get a Mario face into that."

So, Nintendo did. Yoshiaki Koizumi took the prototype and added "bones and everything" for Goddard to use. "Then I just skinned all the polygons together - skinning was a new thing as well - and I got it all spongy, and then we just iterated on that to see what was fun." And that's how the famous N64 Mario face - the one you can pull around at the beginning of Mario 64 - came to be.

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