Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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The issue with the first one is that it loses basic controller functionality for the touchpads. Many games that come with controller support don't work well on it without adjusting the controls.
The new steam controller should be fully functional as a standard controller, while having a lot more capabilities when the user can use them.
The trackpads on the deck are nice, it's a great substitute for a mouse when you don't have a mouse. But that's all they are. Not a single game* has done anything to show off any greater potential. Binding ten keyboard keys into a dodgy ring menu is not a pleasant interface. I have never once wanted to use a trackpad as a redundant joystick input. I would like to freely pan around with one pad and point with the other - imagine that in a puzzle box game. Nothing can do this, the closest to an independent view control i've found is "bind mouse wheel up/down buttons to vertical swipes".
Heck, I would like a water filled toy game where you just press the pads to squirt rings upwards, and it feels just a little bit haptically squooshy. Nobody has done even that much to make a game feel truly at home on the Deck with the deck's controls.
The new controller looks nice, but I don't see any reason for it to replace the lowest-common-denominator xbox style controller. Especially when there are some really good xbox clones with magnetic sticks being sold for super cheap.
*okay, there's Aperture Desk Job. That hardly adds up to a game, it's basically the manual that comes with the Deck controller. I've spent more time playing the PC Jr's bios tutorial.
I think XCOM 2 does exactly this
The Dishonoured games and Prey by Arcane Studios actually bothered to make proper Steam Controller configs and use the proper glyphs too, it makes a difference
Yeah I only really use track pad as mouse in steam desktop. It's pretty cool there tho.