this post was submitted on 15 Apr 2026
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Your Rollercoaster Tycoon example is a bit odd, since coding a whole game in assembly indicates deep understanding of what you're doing, whereas the problem with vibe coding is that it requires only the shallowest understanding. Unless I'm misunderstanding and that was your point.
There may be a maintainability issue with both, but for a different reason in each case.
Yes, that was indeed my point. That and being, who else really can understand the assembly coded game, compared to who can understand the AI written vibe coded app. The Dev who wrote it in assembly certainly understands it and a lot. The person who vibe coded an app...probably doesn't understand most of it.