this post was submitted on 25 Apr 2026
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PC Gaming

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[–] Truscape@lemmy.blahaj.zone 11 points 19 hours ago (2 children)

Technically every game supports it since steam Input allows you to remap any possible input from KBM or a traditional controller onto it.

I guess it may be more intuitive for steam deck owners.

[–] JakoJakoJako13@piefed.social 2 points 15 hours ago (1 children)

You are technically right in that Steam Input allows you to map every input for each game. But that's an additional layer Steam provides over the game. It's not the game natively supporting the controller itself like you get with the console maker's controllers. Ever notice how many games don't have proper icons for Steam Controller? Or how in game trackpad support is almost non existent? Steam does all the work to make the controller work and it's great, but it's not the same as the game natively supporting the controller.

[–] definitemaybe@lemmy.ca 5 points 11 hours ago

What you're saying is entirely correct: Steam Input not the same thing as maybe in-game support. Steam Input is usually better.

With Steam Input, I can customize it to do anything I want:

  • Gyro + stick aiming
  • Touchpads as buttons
  • Touchpads with nested radial menus
  • Input cycling on the same input (think like alternating using potion 1 vs. potion 2 to split cooldowns)
  • Gesture 180° turns
  • Multi-input macros

Ain't no game ever going to give you that level of control.

Steam Input has spoiled me to the point that I barely ever game on my gaming desktop. Steam Input trumps a 32" 1440p screen with higher fps and graphics settings. It's that important to me that I'd rather play on a 7" screen with 40 fps.

[–] GottaHaveFaith@fedia.io 1 points 17 hours ago

yeah after getting the steam deck the steam controller is amazing! It could be better since the steam deck pad feels better, maybe this controller will be perfect. But no way I'm spending 100$ on a controller, the original steam deck 64 GB was like 300 something