this post was submitted on 27 Apr 2026
14 points (100.0% liked)

Chat

8564 readers
7 users here now

Relaxed section for discussion and debate that doesn't fit anywhere else. Whether it's advice, how your week is going, a link that's at the back of your mind, or something like that, it can likely go here.


Subcommunities on Beehaw:


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
 

I've been enjoying TTRPGs for some time. A means to meet people. Have some fun. Escape the drudgery of life and get creative. Perhaps I've lived under a rock, or a boulder, but I've come across an entire ecosystem of Professional DMs selling table time. Literal pay to play in a creative world. Where, even with the cash grab of wizards of the coast or the negation of imagination in place of 3D extravagence, we now monetize play, too. Perhaps play isn't the right word. Something that combines camaraderie, enjoyment, a third space, imagination, and kindred spirits. Whatever that is, its monetization of the experience by a for profit dungeon master feels wrong in some way I can't quite place.

Why must everything devolve into this? What do we loose when we monetize creativity, community, meeting people to such a degree?

you are viewing a single comment's thread
view the rest of the comments
[–] its_me_xiphos@beehaw.org 1 points 5 days ago* (last edited 5 days ago)

I think there are plenty of fair comments and perspectives in this thread. I appreciate the responses.

What I'm working through now is how the contractual element in a pay-per-session arrangement changes the character of the gameplay journey, so to speak. Do you get the same depth of connection to others? Memories? Or does the psychology change because of the economics?

But that's just something to stew on for a bit.