this post was submitted on 01 May 2026
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[–] chelly__1@lemmychan.org 0 points 3 days ago (1 children)

You're joking? For all its faults, TOW played buttery-smooth compared to Fallout.

[–] justOnePersistentKbinPlease@fedia.io 1 points 3 days ago (1 children)

I didn't say anything about stuttering.

I said that unreal can't do NPCs except as functionally static set pieces and that is twenty years out of date.

[–] HK65@sopuli.xyz 0 points 21 hours ago (1 children)

Yeah but NPC game logic is not that deep in the engine level, it doesn't take much to reimplement on Unreal.

You say that.

But literally no one ever has successfully in any iteration of the unreal engine.