this post was submitted on 13 May 2026
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[–] 87Six@lemmy.zip -1 points 3 days ago (1 children)

Cool cool now go implement proper anti aliasing as opposed to that TAA crap.

[–] Arcane2077@sh.itjust.works 0 points 1 day ago* (last edited 1 day ago) (1 children)

Devs can implement any AA they want. Epic has no power over whichever game you played and led you to leave this ridiculous comment

[–] 87Six@lemmy.zip 0 points 2 hours ago (1 children)

Yea, but you need to be aware that UE makes it incredibly difficult to do so, so most devs don't. Besides, something as basic as AA implementation should be done at the engine level, not at game level

[–] Arcane2077@sh.itjust.works 1 points 2 hours ago (1 children)

Can’t be as difficult as you make it out to be if everyone implements “something as basic as AA” despite that difficulty. The engine also offers TSR

[–] 87Six@lemmy.zip 0 points 1 hour ago* (last edited 1 hour ago) (1 children)

"everyone"? I genuinely don't know a single UE5 game that doesn't just use one of the AA available in UE5 by default...

And all the defaults are poorly implemented in UE.

[–] Arcane2077@sh.itjust.works 0 points 1 hour ago

Sounds like you already forgot what you were mad about