this post was submitted on 01 Jun 2026
21 points (95.7% liked)
OpenStreetMap community
5522 readers
30 users here now
Everything #OpenStreetMap related is welcome: software releases, showing of your work, questions about how to tag something, as long as it has to do with OpenStreetMap or OpenStreetMap-related software.
OpenStreetMap is a map of the world, created by people like you and free to use under an open license.
Join OpenStreetMap and start mapping: https://www.openstreetmap.org/.
There are many communication channels about OSM, many organized around a certain country or region. Discover them on https://openstreetmap.community/
https://mapcomplete.org/ is an easy-to-use website to view, edit and add points (such as shops, restaurants and others)
https://learnosm.org/en/ has a lot of information for beginners too.
founded 6 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments


No, OpenStreetMap has no aerial imagery of their own.
Editors like iD and JOSM and end-user apps like OsmAnd rely on third-party imagery for over/underlays, and the most prominent among these is Bing.
OpenStreetMap under the hood is simply a database of key–value pairs assigned to nodes, lines, polygons, and "relations" between those three.
Edit: And yes, OpenMapTiles is a separate thing, and any of its aerial imagery would also not be its own. It's prohibitively difficult for but a few select organizations to maintain aerial imagery like that. You can read more here.
yeah i suspected as much
so this might sound wild at first but i think it makes sense to compare the data structures of a project like OSM to a computer game like minecraft. basically, in the minecraft world, there's 3 separate types of data storage:
I'll read the link later, thank you.!