this post was submitted on 14 Jun 2026
107 points (97.3% liked)

PC Gaming

14830 readers
353 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 3 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] sp3ctr4l@lemmy.dbzer0.com 9 points 5 hours ago (1 children)

The basic idea is that if your game is designed in such a way that it must be always online to substantially function...

... when that always online support ends, you must provide a final patch and release enough of the server architecture that, if people wanted to, indpendently, they at least could set up their own version of the serverside stuff.

Either that, or, you must refund all microtransactions made in that always online world that is now by definition, impossible to access.

If microtransactions are digital goods, then shutting down the servers without any ability to emulate/run them yourself is the equivalent of half of your closet's contents disappearing from existence when the clothing brand goes out of business.

[โ€“] neon_nova@lemmy.dbzer0.com 3 points 2 hours ago

Thanks for the breakdown on this!