this post was submitted on 01 Aug 2023
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Gaming
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Same. When I played, at a couple points I tried to go all the way back to the beginning, when it seemed like the initial mission Walker was assigned was in some way fulfilled or inviable. When the game had absolutely no response to that, it kinda detracted from my appreciation for the message of the game. For all that it has to say about hero fantasies and the player engaging in it, it doesn't have any alternative to that. It needs the player to commit the sins that it wants to denounce.
There are a few points I feel is pretty forced. Okay there is an hostage situation happening right now so I get it. They wanted to help.
But after they found out the hostage is dead and there are rogue elements, they should just turn back and report the findings to their superior so that they can decide whether to send reinforcements or not.
The Spec Op protagonists aren't good soldiers. They ignored direct orders from their superior multiple times!