this post was submitted on 19 Jun 2026
115 points (99.1% liked)
PC Gaming
15101 readers
394 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Slay the Spire is meant to be a difficult strategy game, balance matters in order to maintain that difficulty. To me it actually does scratch a similar kind of itch as some competitive games. I see the Spire as my opponent, and I want it to put up a strong fight.
At launch, infinites were so easy to obtain that the dominant strategy was to force them on nearly every run. Not only was it too easy, it was repetitively dull. The ease with which you could just keep doing the same thing over and over and get away with it sucked all strategy out of the strategy game.
Even after the nerfs, StS2 is still considered to be much easier than its predecessor, even on max difficulty. Part of the goal of Early Access is to work on refining the game's balance until it's as polished as the original, so of course those infinites had to be the first priority to address.
'Given the opportunity, players will optimize the fun out of your game.'