this post was submitted on 24 May 2024
25 points (96.3% liked)

Steam Deck

14847 readers
142 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

The game seems to downscale and blur all textures, so the only thing that looks sharp is text and 3d models. Unfortunately some of the UI text seems to actually be a rendered texture, so the text of some UI elements can look blurry and pixelated. It also seems that the blurring is a live process, not a preprocess. This means that a lot of the UI elements are constantly flickering on top of being blurry.

Overall I love the game FWIW. I picked it up this week and love the gameplay loop. I'm just amazed it gets the green checkmark despite having such glaring UI issues with the default graphics settings (which are ostensibly tailored to the Deck)

Can anyone tell me if this can be fixed?

Edit: I had half-rate shading turned on and didn't realize it. I'm an idiot.

top 6 comments
sorted by: hot top controversial new old
[–] Fubarberry@sopuli.xyz 24 points 5 months ago (1 children)

Make sure you don't have "half-rate shading" turned on the the deck battery settings. I do see a protondb report with similar issues, but everywhere else I see the game discussed no one seems to be complaining about it.

[–] bionicjoey@lemmy.ca 19 points 5 months ago (1 children)

Oh shit, that was turned on. No idea why it was though, as I normally use per-game profiles. Thanks for the suggestion!

[–] AverageGoob@lemmy.world 16 points 5 months ago

Should edit your post with the solution so others can see!

[–] Bogasse@lemmy.ml 13 points 5 months ago (1 children)

You're not an idiot, I had the same issue with last epoch and it took me a while to understand. Half rate shadering has no side effects on most games so I didn't see this coming 🙍‍♂️

[–] Telorand@reddthat.com 5 points 5 months ago

Wait, it actually does something?

[–] gh0stcassette@lemmy.blahaj.zone 3 points 5 months ago* (last edited 5 months ago)

Try setting it to use proton experimental, newer games sometimes depend on features that aren't in the stable versions of proton yet (or are at least buggier/worse in the stable versions)

Edit: also try launching the game from desktop mode. The compositor in steam mode is Wayland-based and desktop mode uses an X11 session by default. The issues you're describing sound a bit like something that's happened to me running games under Wayland on my laptop