this post was submitted on 22 Jul 2023
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After approximately 10 months in a release candidacy phase, OpenMW 0.48 has finally been released. A list of changes can be found in the link.

The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine!

So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic. As usual, we've also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations.

A full list of changes can be found in the link to Gitlab.

What is OpenMW?

"OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind."

It is an excellent way to play Morrowind on modern systems, and on alternative systems other than MS Windows. It requires the a copy of the original game data from Morrowind, as OpenMW does not include assets or any other game data - it is simply a recreation of the game engine. OpenMW can be found on Flathub for Linux users here. https://flathub.org/apps/org.openmw.OpenMW

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[–] nul9o9@lemmy.world 14 points 1 year ago

I absolutely love this project, cheers to everyone supporting it!

[–] luthis@lemmy.nz 14 points 1 year ago

Shaders... Yes.. Its almost time!

[–] BaroqueInMind@kbin.social 9 points 1 year ago (1 children)

I have a modified build of this engine on an older version running on my hacked Nintendo Switch, and it is amazing.

[–] GnuLinuxDude@lemmy.ml 5 points 1 year ago* (last edited 1 year ago)

That's awesome. Your comment just sent me back to the good old days of PSP hacking, and to a lesser extent PS Vita hacking. The homebrew on PSP was really special particularly because of the sheer numbers of PSPs sold. I'd love to see an OpenMW Vita version someday :)

[–] chaogomu@kbin.social 5 points 1 year ago

I once spent a few days trying to figure out how to run a modded instance before giving up on it all...

I should try again, especially since I've now found the OpenMW compatible mod list...

[–] lysol@lemmy.world 5 points 1 year ago (1 children)

OK, so official release announcement is out:

https://openmw.org/2023/openmw-0-48-0-released/

No video this time, sorry. But there are videos, showing features.

[–] GnuLinuxDude@lemmy.ml 2 points 1 year ago

🫡 Still worth the read as usual.

[–] FartsWithAnAccent@lemmy.world 3 points 1 year ago (1 children)

Wow, cool: I wonder how this runs on Steam Deck. Probably pretty well.

[–] GnuLinuxDude@lemmy.ml 5 points 1 year ago

When I last tried it, it runs really well. But I prefer the mouse/keyboard interface to the gamepad one.

[–] neytjs@lemmy.ml 2 points 1 year ago

Great news, and a big thanks to the hard working developers! I want to try out the Lua scripting at some point.

Besides the original Morrowind, I've also read that both of the major mods, Morrowind Rebirth and Arktwend (which has a special OpenMW port available on NexusMods), can be played using OpenMW.

https://www.nexusmods.com/morrowind/mods/45611

[–] lysol@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

ackchyually, OpenMW 0.48 isn't officially released yet, even though git and the different repositories have all updated.

The official release announcement will probably come within a couple of hours.

Edit: release announcement is out. See www.openmw.org

[–] Bombastic@lemmy.world 1 points 1 year ago

No fetchers allowed

[–] DaBPunkt@lemmy.world 1 points 1 year ago

Cool. Now if I could only find enough time to finish the campaign…

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