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Particularly interesting in that the Saturn had known problems with transparencies.
I'm not sure I would call it "problems", but doing transparencies on the Saturn required leveraging VDP2 and most developers just didn't bother.
Yup. Sega had it figured out and enabled Fishbowl Head in Virtua Fighter Kids, but it was out of the reach of 3rd party developers.
Is that transparency? Looks like the same dithering/alternating empty pixels that all Saturn ports are plagued with.
Oh, but it's what passes for transparency on the Saturn. :)
Just from the screenshots in the tweet/article:
I would argue that is less transparency and more overlaying the skybox texture. In the city map with the Pinky you can't actually see anything behind that wall, you just see the skybox.
Could just be "bad" examples but this makes sense. My understanding is that PC DOOM tended to use additive geometry in these cases so that the skybox is literally just a bigass box around the map. Whereas I assume the Saturn version had to do some magic to fit everything and may have used a different technique. Hence the ability to just overlay that texture over everything.