this post was submitted on 22 Sep 2024
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Rust

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[–] fil@programming.dev 4 points 1 month ago (1 children)

Is there a link to the blog somewhere?

[–] polaris64@lemmy.sdf.org 3 points 1 month ago

Sorry, not sure how that happened! Yes, here it is: https://blog.polaris64.net/post/verlet-physics-playground/

[–] xav@programming.dev 2 points 1 month ago (1 children)

Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn't scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.

[–] polaris64@lemmy.sdf.org 2 points 1 month ago

Thank you, yes that surprised me too. I know that they've made some improvements so I'm expecting them to be available in a newer release, then I'll try it again.