this post was submitted on 22 Sep 2023
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I've generally been against giving AI works copyright, but this article presented what I felt were compelling arguments for why I might be wrong. What do you think?

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[–] Lanthanae@lemmy.blahaj.zone 66 points 1 year ago (4 children)

"Intellectual property" is a silly concept that only exists because under capitalism massive powerful corporations benefit if they can leverage the legal system to permeantly keep knowledge, innovation, and art behind a paywall, and people in society are dependent on monetary gain to survive.

We should, to the fullest extent of the law, make it such that proper credit is given to people who make things, but calling something "theft" when the person you're "stealing" from literally does not lose anything is asinine.

[–] FlowVoid@midwest.social 34 points 1 year ago* (last edited 1 year ago) (1 children)

It's not actually called "theft" or "stealing", it's called "infringement" or "violation". Infringement is to intellectual property as trespassing is to real estate. The owners are still able to use their property, but their rights to it have nevertheless been violated.

Also, corporations cannot create intellectual property. They can only offer to buy it from the natural persons who created it. Without IP protection, creators would lose the only protections they have against corporations and other entrenched interests.

Imagine seeing all your family photos plastered on a McDonald's billboard, or in political ad for a candidate you despise. Imagine being told, "Sorry, you can't stop them from using your photos however they want". That's a world without IP protection.

[–] ondoyant@beehaw.org 13 points 1 year ago (3 children)

right, but how often does that actually work out in people's favor, and how often does that benefit corporate interests with massive influence? how many musicians don't have the right to their own work because record companies dominate the music industry? how many artists working for large corporations are denied residuals because a condition of their work is that everything they produce is owned by their employer? writers? animators?

that's not even considering the ways in which corporations patent technologies that are the result of publicly funded research efforts. a great deal of pharmaceuticals would not be possible without massive public research grants, but the companies privatize the results of that research using the framework of intellectual property.

in theory, you're right, it does protect you against corporations using your shit without permission, but in practice it just stops you from using your shit without their permission. there are far better ways of ensuring corporations cannot exploit you than to make your creativity and invention a commodity to be bought and sold.

[–] SeriousBug@infosec.pub 17 points 1 year ago (1 children)

how many musicians don’t have the right to their own work because record companies dominate the music industry?

But not having copyright law doesn't fix that, it makes it worse. Without copyright law if you make music, a big label can grab your music and sell copies without paying you anything. Sure you can try to sell it yourself and try to educate customers that they should buy it from you. But the big label can easily out-advertise you and get into the top spots on streaming services, online and physical stores etc. and get 99% of the sales.

Same for artists, writers, programmers, photographers, or anyone else whose work is protected by copyright.

I fully agree things are not great right now, but that's not copyright laws fault. I think you need other laws and regulations to fix things, like small creators should be able to sue large companies with minimal cost if they infringeme on their copyright. And there should be some sort of provisions so companies can't trap people in horrible contracts. I'd also love to see fair use exceptions broadened in cases where the copyrighted material is just not available anymore, like old games or movies that are not sold anymore. Shorten the length of copyright too. But getting rid of it completely would not work.

[–] ondoyant@beehaw.org 9 points 1 year ago (13 children)

But not having copyright law doesn’t fix that, it makes it worse. Without copyright law if you make music, a big label can grab your music and sell copies without paying you anything. Sure you can try to sell it yourself and try to educate customers that they should buy it from you. But the big label can easily out-advertise you and get into the top spots on streaming services, online and physical stores etc. and get 99% of the sales.

this is... really not a good example of copyright stopping this sort of stuff. seriously, look into streaming platforms, they are essentially pulling this exact stunt, down to the part about grabbing artists' music and not paying them anything, and its been extremely profitable for the record companies, who have been found to deliberately manipulate streaming numbers to ensure they get the top spots. most independent artists make very little off of streaming, but are compelled to participate because its captured so much of the market for music. i really can't exaggerate here, the situation you're describing as what would happen without copyright law is happening right now, and is being facilitated directly by copyright law as it currently exists.

[–] GentlemanLoser@ttrpg.network 3 points 1 year ago (2 children)

Okay so without copyright law, what's the recourse for the creator? What is your suggestion, for example?

[–] metaridley@beehaw.org 3 points 1 year ago

Pretty much what happens now--name and shame, get the story out there. If McDonald's wanted to plaster a billboard with someone's personal family photos, the odds that that family could even afford a lawyer for recourse to an appropriate degree is essentially nil. What would likely happen is that McDonald's would settle for some absurdly low dollar value and perhaps take down the billboards--or just as likely, negotiate for use in the settlement agreement, saying "take this and let us use the photo or we'll see you in court."

If someone gets a reputation for stealing others' work continuously, who is ever going to work with them?

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[–] intensely_human@lemm.ee 4 points 1 year ago

They lose remuneration for their work.

[–] mojo@lemm.ee 3 points 1 year ago (1 children)

Serious question, when is intellectual property being pirated/stolen (pirating a movie for example), not cause the studio to lose something? You can say that person would've not watched it in the first place, but there's really no evidence suggesting that to be true, and plenty to the contrary. Things that want to be open for knowledge, like open source software or Wikipedia, are consenting to be open, which is in their license. It's not stealing from them because of their license, so why is it also not stealing when there is a license preventing them from doing so? I'm referring to a digital context btw, where pirating is glorified copy&paste over the internet and nothing is technically physically stolen.

[–] metaridley@beehaw.org 8 points 1 year ago* (last edited 1 year ago)

I'm not sure of any evidence suggesting that piracy impacts the bottom line in a meaningful way. The piracy problem is primarily one of competition and innovation--people pay for things they find valuable and convenient, and if the barrier to payment is too high, they won't pay it.

Highly pirated movies tend to be the most successful, most profitable ones. I don't know of any high profile, highly regarded pieces of media that didn't earn their investment back purely because everyone pirated it instead of paying for it.

Some links you might find interesting: https://copia.is/library/the-carrot-or-the-stick/

https://www.techdirt.com/2023/09/22/eu-piracy-rates-tick-back-up-in-study-that-shows-income-inequality-and-less-legal-options-to-blame/

https://www.techdirt.com/2022/07/12/how-not-overly-enforcing-its-ip-universal-made-the-minions-ubiquitous-and-beloved/

That last one is an especially interesting case study, albeit a perhaps accidental one.

The key here is that as a business your objective isn't to capture every last dollar that you potentially could have if every single use of your IP was completely in your control--you want to make enough people want to pay you so that you can be profitable. Pirates are often just providing free marketing to someone that may or may not have ever heard of your product.

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[–] FlowVoid@midwest.social 48 points 1 year ago (5 children)

The argument relies a lot on an analogy to photographers, which misunderstands the nature of photography. A photographer does not give their camera prompts and then evaluate the output.

A better analogy would be giving your camera to a passerby and asking them to take your photo, with prompts about what you want in the background, lighting, etc. No matter how detailed your instructions, you won't have a copyright on the photo.

[–] commandar@kbin.social 33 points 1 year ago (1 children)

This AI ruling is also actually completely in-line with existing precedent from the photography world.

The US Copyright Office has previously ruled that a photograph taken by a non-human (in this case, a monkey) is not copyrightable:

https://en.wikipedia.org/wiki/Monkey_selfie_copyright_dispute

[–] abhibeckert@beehaw.org 4 points 1 year ago* (last edited 1 year ago) (3 children)

If he had deliberately caused the monkey to take that photo, he might have owned the copyright.

If you pay a photographer to take photos at your wedding, you own the copyright for those photos - not the photographer.

[–] Wiz@midwest.social 7 points 1 year ago

If you deal with the photographer that you own the images from the wedding and that's in the contract, yeah. Otherwise, traditional copyright law would apply, and the photographer gets the rights.

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[–] greenskye@beehaw.org 11 points 1 year ago (3 children)

A photographer does not give their camera prompts and then evaluate the output.

I understand what you're trying to say, but I think this will grow increasingly unclear as machines/software continue to play a larger and larger part of the creative process.

I think you can argue that photographers issue commands to their camera and then evaluate the output. Modern digital cameras have made photography almost a statistical exercise rather than a careful creative process. Photographers take hundreds and hundreds of shots and then evaluate which one was best.

Also, AI isn't some binary on/off. Most major software will begin incorporating AI assistant tools that will further muddy the waters. Is something AI generated if the artist added an extra inch of canvas to a photograph using photoshops new generative fill function so that the subject was better centered in the frame?

[–] Goopadrew@beehaw.org 5 points 1 year ago (2 children)

I think the major difference that determines copywrightability is the amount of control the artist has on the outcome. If a photographer doesn't like the composition of a photo, there's a variety of things they can do to directly impact the photo (camera positioning/settings, moving the subjects, changing lighting, etc.), before it's even captured by the camera. If someone is generating a picture with AI and they don't like the composition of the image, there's nothing they can do directly impact what the output will be.

If you want a picture of an apple, where the apple is placed precisely at a certain spot in frame, a photographer can easily accomplish this, but someone using AI will have to generate the image over and over, hoping that the algorithm decides to eventually place the apple exactly in the desired spot

[–] barsoap@lemm.ee 3 points 1 year ago

before it’s even captured by the camera. If someone is generating a picture with AI and they don’t like the composition of the image, there’s nothing they can do directly impact what the output will be.

That is plain incorrect.

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[–] FlowVoid@midwest.social 5 points 1 year ago

The copyright office has been pretty clear that if an artist is significantly involved in creating an image but then adjusts it with AI, or vice versa, then the work is still eligible for copyright.

In all of the cases where copyright was denied, the artist made no significant changes to AI output and/or provided the AI with nothing more than a prompt.

Photographers give commands to their camera just as a traditional artist gives commands in Photoshop. The results in both cases are completely predictable. This is where they diverge from AI-generated art.

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[–] barsoap@lemm.ee 5 points 1 year ago* (last edited 1 year ago) (2 children)

No matter how detailed your instructions, you won’t have a copyright on the photo.

If you reach a certain threshold you'd be co-creator. AIs can't hold copyright, so in the analogous case you'd be sole copyright holder.

Take the movie industry and try to argue, as a camera operator, that the director has no rights at all to the video you shoot. I'm waiting.

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[–] peanuts4life@beehaw.org 22 points 1 year ago (3 children)

I disagree with this reductionist argument. The article essentially states that because ai generation is the "exploration of latent space," and photography is also fundamentally the "exploration of latent space," that they are equivalent.

It disregards the intention of copywriting. The point isn't to protect the sanctity or spiritual core of art. The purpose is to protect the financial viability of art as a career. It is an acknowledgment that capitalism, if unregulated, would destroy art and make it impossible to pursue.

Ai stands to replace artist in a way which digital and photography never really did. Its not a medium, it is inference. As such, if copywrite was ever good to begin with, it should oppose ai until compromises are made.

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[–] luciole@beehaw.org 19 points 1 year ago (27 children)

The strongest argument against AI art is that it is derivative of the copyrighted art it is based on. A photo of a copyrighted artwork would be similarly difficult to copyright. In this sense, AI art is more akin to music sampling in that it uses original material to make something new -- and to sample music you must ask permission.

[–] FlowVoid@midwest.social 5 points 1 year ago* (last edited 1 year ago)

You can't copyright AI-generated art even if it was only trained with images in the public domain.

In fact, you can't copyright AI-generated art even it was only trained with images that you made.

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[–] TwilightVulpine@kbin.social 18 points 1 year ago* (last edited 1 year ago)

This photography analogy is getting more tiresome the more it is repeated. It reduces the extensive work and techniques that photographers do to "using a tool", ignoring we also have tools like photocopiers whose mechanical results are not considered separate artworks, while also trying to pass the act of iterating prompts and selecting results as something much more involved than it actually is. Like many people pointed out already, what is being described is the role of a commissioner or employer. Is Bob Iger an artist because he picked what works are suitable for release? I don't think so.

[–] Lightrider@lemmynsfw.com 10 points 1 year ago (1 children)
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[–] millie@beehaw.org 9 points 1 year ago* (last edited 1 year ago) (2 children)

This is the first actually decent article I've read on AI art. It absolutely covers my concerns and fits with my own experiences using the technology. A lot of this is stuff I've been saying, and it's nice to see that I'm not alone here.

AI art is not at all straight-forward and absolutely requires creative input in order to get something usable. Prompt engineering, to me, is itself a type of art. You may at times find that there's something you want AI to generate that it's actually quite good at, like old women playing cards around a table, but usually you're going to be looking for something it struggles with. This is when you need to be creative and inventive with prompts, thinking about things from the perspective of what's probably out there in abundance.

Recently I needed to make some rings for my upcoming Planescape-themed Conan Exiles server. I started out by asking NightCafe for rings and it output a bunch of useless junk. Using my brain, I realized it's probably much more likely that it'll have a reference point for 'wedding band', and then I'll have my ring shape and can work from there. This worked quite nicely and it started producing rings, but it was often shoving them half out of the picture as it tends to do. There are some negative prompts that sometimes help with this, but I have my own technique that I think works better.

My method for framing objects in AI art generators is to surround them with something. If you add 'surrounded by' and some other object that's slightly smaller than the object you need a clean shot of, usually you'll get your image of the whole thing. Which object you pick to surround your target object with makes all the difference.

In this particular case, I first tried to put the ring on a table surrounded by small dogs, but it got caught up in the dogs and forgot to render the ring. Eventually I landed on 'surrounded by berries', and that was the jackpot. I'm guessing this one was a good choice because of Christmas themed ads, because suddenly my pictures were all full of mistletoe blasted with the kind of bokeh you only see in jewelry ads and wedding photos. And within each shot, a nicely centered ring in half-decent focus.

Now this is where I got really lucky. During my 'surrounded by berries' iterations, the generator decided to do something weird. It put a bunch of tiny little purple berries along the outer surface of a ring, standing on its side. It was perfect. I took this iteration and used it as a base, feeding it back into NightCafe and decreasing the noise ratio down to like 20-40% while turning up the prompt weight a little and changing my prompt. Now instead of berries and wedding bands, I go back to my initial search for magic rings encrusted with glowing gems. And in one step, my berries are a gorgeous array of gemstones. A few iterations later, I have a couple of decent rings to bring into GIMP and do some work with.

After pathing out the rings, separating the gems, adjusting the colors, and creating a few iterations with different colored bands and gem stones for my different finalized options, I had my results. A little blurry, okay, but totally fine for an inventory item thumbnail. Looks gorgeous.

Personally, I've dipped my toes into all sorts of art. I write, I take pictures, I sing, I play around with painting, I've made animations, games, mods, videos, weird unpalatable noise music; if it's a method of creative expression I may not be particularly good at it but I've almost certainly tried some version of it. And to me, this feels like creative expression. It feels like art.

Working with AI art feels like trying to collaborate on a project with an alien robot. You're trying to take these presumptions that we have and figure out how to get a workable result from something that fundamentally doesn't understand any of it. It's this really fascinating exercise in exploring this almost dream-like logic that's heavily rooted in media consumption, and weirdly enough your own understanding of media culture can be a way of teasing out what you want.

I don't just go and say 'please give me one rabbit' and get a rabbit. It doesn't feel like handing the project off to another artist with some notes and coming back to see what they made, it feels like an actively creative process. It doesn't feel more creative when I'm editing those images than when I'm digging through this strange robot-logic dreamscape looking for them.

And like, given that I could literally just take a picture one of my own rings and edit that, I don't see how it's less mine via creative output. I bought the ring, I didn't spend an hour digging it out of a morass of nonsense.

Frankly, I care little about law and less about money. I'll make the things I'm inspired to make with the methods I'm inspired to make them with and we'll see what happens. Maybe I'll make something people like, maybe I'll cut my own ear off and die penniless, but the opinions of the copyright office on what legal claims I can make around my work aren't really a primary factor in that or in my decision making when it comes to art.

I do hope they'll read articles like these and talk to folks with similar perspectives and find a better take, though.

[–] DRUMS_@reddthat.com 4 points 1 year ago (2 children)

Thank you for describing your process in such detail. I'm sorry if this is going to come off as overtly contrary; that's such an impersonal convoluted way to make an image. There are good illustrators out there that can sketch roughs and make a beautiful finished painting in a night, all right out of their head. Frank Frazetta would be laughing in his grave at AI art.

[–] millie@beehaw.org 4 points 1 year ago (2 children)

I'm in it to make stuff, not to impress you or any dead person. What are you making?

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[–] andrai@feddit.de 4 points 1 year ago (4 children)

I am not a good illustrator though, but I'm good at working with AI and Photoshop. Using generated images as a base gives me the best quality in a reasonable time.

I'm pretty sure there are musicians who would roll in their graves at the thought of generating music in synthesizers, yet without we would have electronic music.

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[–] jmk1ng@programming.dev 4 points 1 year ago

I'm really good at searching Google. I'm a "prompt engineer" too

[–] ryannathans@aussie.zone 6 points 1 year ago

Modern copyright sucks balls anyway

[–] taanegl@beehaw.org 6 points 1 year ago

The comparison between photography and AI generated images falls flat on its face when you think about it.

A camera requires not only human interaction, but going some place, setting up and having to process the image after the fact.

Contrast that with an AI farm constantly generating and squeezing out copyrightable material while scraping the web for any human made work it can emulate.

In the end what it will mean is that certain companies will be fuzzing the hell out of the copyright system to gain as much intellectual property as possible while diminishing the creative possibility of human beings.

It is in effect just a way to make companies richer and remove creative jobs from the market. Anybody who doesn't see that is naive.

BUT I think that in cases of that image you should be able to apply for copyright. But just automatically getting it, as is the law in many countries? No. That's a really bad idea.

[–] lvxferre@lemmy.ml 5 points 1 year ago* (last edited 1 year ago) (3 children)

Copyright itself is weird.

That said, a simpler way to handle this would be that the image generator model is a tool. And it doesn't really matter if your input is through a paintbrush or a prompt in an image generator, you're responsible for that piece of content thus you have copyright over it.

You can further couple it with the argument @luciole@beehaw.org used, that AI art is derivative work, and claim that the authors of the works used to train the model shall have partial copyright over it too.

[–] greenskye@beehaw.org 7 points 1 year ago (2 children)

AI art is derivative work, and claim that the authors of the works used to train the model shall have partial copyright over it too.

To me this is a potential can of worms. Humans can study and mimic art from other humans. It's a fundamental part of the learning process.

My understanding of modern AI image generation is that it's much more advanced than something like music sampling, it's not just an advanced cut and paste machine mashing art works together. How would you ever determine how much of a particular artists training data was used in the output?

If I create my own unique image in Jackson Pollock's style I own the entirety of that copyright, with Pollock owning nothing, no matter that everyone would recognize the resemblance in style. Why is AI different?

It feels like expanding the definition of derivative works is more likely to result in companies going after real artists who mimic or are otherwise inspired by Disney/Pixar/etc and attempting to claim partial copyright rather than protecting real artists from AI ripoffs.

[–] lvxferre@lemmy.ml 6 points 1 year ago (1 children)

[Warning: IANAL] The problem is that you guys assume that those generator models are doing something remotely similar to humans studying and mimicking art from other humans. They don't; at the end of the day the comparison with music sampling is fairly apt, even if more or less complex it's still the same in spirit.

Furthermore from a legal standpoint a human being is considered an agent. Software is at the best seen as a tool (or even less), not as an agent.

Quantifying "how much" of a particular artist's training data was used in the output is hard even for music sampling. Or for painting, plenty works fall in a grey area between original and derivative.

It feels like expanding the definition of derivative works is more likely to result in companies going after real artists who mimic or are otherwise inspired by Disney/Pixar/etc and attempting to claim partial copyright rather than protecting real artists from AI ripoffs.

Following this reasoning (it'll get misused by the American media mafia), it's simply better off to get rid of copyright laws altogether, and then create another legal protection to artists both against the American mafia and people using image generators to create rip-offs.

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[–] Veraxus@kbin.social 5 points 1 year ago (3 children)

That doesn't work with AI for a variety of technical and practical reasons.

Two people could, completely coincidentally, generate something that is so similar that it looks the same at a glance... even with dramatically different prompts on dramatically different models.

No, the output of an AI is fundamentally "coincidental" and should not be subject to copyright. Human intent and authorship MUST be a significant factor. An artist can still use AI in their workflow, but their direct involvement and manipulation must be meaningfully "transformative" for copyright to apply in a fair and equitable way.

[–] intensely_human@lemm.ee 4 points 1 year ago

Two people could generate the same short story through different creative processes too.

[–] abhibeckert@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

That doesn’t work with AI for a variety of technical and practical reasons.

As a rule, the law doesn't care about technicalities or practicalities.

Two people could, completely coincidentally, generate something that is so similar that it looks the same at a glance… even with dramatically different prompts on dramatically different models.

Sure. If two humans take a photo of the same sunset standing next to each other, they will be virtually identical and they will both own full copyright protection for the photo they took.

That protection does make the other person's photo an illegal copy - because it wasn't a copy.

No, the output of an AI is fundamentally “coincidental” and should not be subject to copyright. Human intent and authorship MUST be a significant factor. An artist can still use AI in their workflow, but their direct involvement and manipulation must be meaningfully “transformative” for copyright to apply in a fair and equitable way.

Of course. By the way that applies to human created works too. Copyright doesn't apply to everything created by a human, only certain things are protected. If someone asks you what 2 plus 2 is, and you reply "4"... you don't own the copyright on that answer. It wasn't creative enough to be protected under copyright. If you reply with a funny joke, then that's protected.

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[–] FlowVoid@midwest.social 4 points 1 year ago* (last edited 1 year ago) (15 children)

But it does matter whether your input is a brush or a prompt.

If you physically paint something with a paintbrush, you have a copyright over your work.

If someone asks you to physically paint something by describing what they want, you still have copyright over the work. No matter how picky they are, no matter how many times they review your progress and tell you to start over. Their prompts do not allow them to claim copyright, because prompts in general are not sufficient to claim copyright.

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[–] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago) (1 children)

not supernatural beings

If God was real and literally came down and showed up at the copyright office, would they really deny him the rights to all creation?

[–] TehPers@beehaw.org 3 points 1 year ago

I think that depends on His nationality and where the works were created. Does the US respect copyright claimed in countries that no longer exist (at least in the same form)?

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