this post was submitted on 09 Oct 2024
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Run by Vytaan, the final 7 hours out of ~13 which wouldn't have even been possible without an engine fix due to the lag from the sheer number of monsters

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[โ€“] Varyag@lemmy.dbzer0.com 5 points 1 month ago

Holy crap, they had to use a custom build of DSDA-Doom to mitigate lag from so many monsters. DSDA is already super efficient and can handle most absurd maps (like Nuts.wad) with no problems. This map was truly something else.

[โ€“] tigeruppercut@lemmy.zip 3 points 1 month ago

Parts 1 and 2 are here:

https://www.youtube.com/watch?v=DXstDfO8r7g

https://www.youtube.com/watch?v=IbO7nAql9ww

At the end of part 2 you can start to see the problems with lag.