this post was submitted on 05 Nov 2024
11 points (78.9% liked)

Games

16746 readers
916 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 2 comments
sorted by: hot top controversial new old

At the point, I would consider the author's scepticism being true a best case scenario, with every new piece of information I learn about Shadows.

It is baffling that it required so many years and attempts for Ubisoft to realise that their modern day storyline sucks. I would argue that it was a glorified side quest even during Desmond's arc though it went downhill soon after that arc "closed".

There is absolutely nothing that Ubisoft can say or do to win back my trust. This game is going to be as shallow as any of their recent entries, if not more.

[โ€“] Flamekebab@piefed.social 4 points 1 week ago

The approach they took with the framing device really confused me. I very much enjoyed the Desmond arc, until it ended abruptly, never delivering on what it promised.

The following games seemed to be a scattered mess that I found difficult to follow.

I very much enjoyed being able to exit the Animus at any time, have a wander around, talk to friendly characters, and take a breather. I found the Animus concept worked well for me as a way to suspend disbelief. Why can't I go over there? Because the person I'm playing as never did! Oh, I died? Well that didn't happen, so let's rewind that and get back into synch.

There's some good stuff there, but it's such a fragmented mess that it feels hard to retain and contextualise.

Why can't we have some present day sections that advance the overall plot? Feel free to write the protagonists being defeated, or having to flee, or whatever if it's needed to keep the saga going. Let them win sometimes and lose others.

In general the framing device makes me like the series a lot more than I otherwise might. It allows for all sorts of fun things (such as the reason for things like the cyclops to exist).