What is hitstop? The thing that made the game feel slow compared to World?
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Hit stop is a small animation stall after an attack that tends to make hits feel more impactful. It generally makes combat feel a bit better and makes bigger attacks look and feel more impactful. The wilds beta had NO hit stop on any attacks which actually made the combat and animations faster compared to World which does have hit stop.
Ooh interesting, thanks for the explanation. When I played IG the attacks felt slower than what I remember so thought it was that. I could've just remembered wrong. Hopefully they do another beta so we can see the chanhes ourselves.