this post was submitted on 22 Feb 2024
0 points (NaN% liked)

Games

20136 readers
1444 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
top 4 comments
sorted by: hot top controversial new old
[–] ImplyingImplications@lemmy.ca 0 points 1 year ago (1 children)

It really sucks that Helldivers 2 is having an issue over too many connections. I know the devs are saying this is complicated, and it is, but they're not the only company that is serving a huge amount of users. This game has several questionable design decisions and this is just one of them. I hope it can be fixed because I was really looking forward to playing

[–] VoterFrog@lemmy.world 0 points 1 year ago (1 children)

Designing for a huge amount of users costs money and expertise, so more money, and not even their most optimistic predictions included this many players. If they hadn't made it big, that money would've been wasted. Which games are going to go viral is just insanely hard to predict.

[–] platypus_plumba@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (1 children)

I wonder what's the scalability issue. I've never seen a system that can't be fixed by throwing more horizontally scalable resources at it.

[–] huginn@feddit.it -1 points 1 year ago* (last edited 1 year ago)

Given that when the servers are overloaded you don't get rewards: They probably have a centralized database or some other centralization issue.

You can add to a cluster all you want but if you're using a SQL monolith you'll get locks.

If you only have 100k concurrent users you can probably get away with it.

At 450k they're running into gridlock