this post was submitted on 15 May 2025
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[–] parpol@programming.dev 68 points 2 months ago (1 children)
[–] CaptDust@sh.itjust.works 42 points 2 months ago (1 children)
[–] nickwitha_k@lemmy.sdf.org 10 points 2 months ago (2 children)

Guess DayZ should have waited a bit longer before settling on Unity.

[–] fartsparkles@lemmy.world 8 points 2 months ago (1 children)

*RocketWerkz

(DayZ was the game Dean Hall made before founding RocketWerkz)

[–] nickwitha_k@lemmy.sdf.org 4 points 2 months ago (1 children)

Was just a strangled joke based on the game engine name :P

[–] fartsparkles@lemmy.world 3 points 2 months ago

I’m such an fool to have missed that wicked pun haha!

[–] scutiger@lemmy.world 8 points 2 months ago

They've already moved away from Unity for their new games, but still have active, published games based on Unity that they can't just drop entirely, and can't develop for without it.

[–] pno2nr@lemmy.world 5 points 2 months ago

I bet the Unity corpo rats are friends with the Adobe corpo rats. The seem to vibe on the same level.

[–] Jessica@discuss.tchncs.de 1 points 2 months ago

it's always sunny in Philadelphia crying meme

Says the guy who bait and switched us on standalone DayZ. He's single-handedly ruined early access for me.