this post was submitted on 22 Sep 2025
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[–] rumschlumpel@feddit.org 80 points 1 week ago* (last edited 1 week ago) (1 children)

That doesn't sound shitty at all!

[–] Kwakigra@beehaw.org 45 points 1 week ago

Agreed. It evokes a whole story. Either the Paladin is so overcommitted to their work to such a degree that they are willing to go on dangerous adventures or the society is so legalistic it's the Paladin's duty to accompany their cases wherever they go without exceptions. Alternatively, maybe the Paladin wanted to be an adventurer anyway to escape their boring life as a parole officer and found just such a situation that they can fufill their desires and duties at the same time.

[–] BartyDeCanter@lemmy.sdf.org 33 points 1 week ago (1 children)

Alternatively, the Rogue is a corrupt parole officer and the Paladin just ran afoul of the law that they didn’t understand because they ain’t from around here.

[–] AwesomeLowlander@sh.itjust.works 31 points 1 week ago (1 children)

The entire party is parole officers for one guy assigned from different cities and countries.

Thanks to him, they've all become involuntary murderhobos and can never go home.

[–] thejoker954@lemmy.world 7 points 1 week ago

I like it. Could be a real fun one shot or mini arc.

[–] cenzorrll@lemmy.ca 25 points 1 week ago (2 children)

Terry Pratchett's Going Postal

[–] milkisklim@lemmy.world 7 points 1 week ago (1 children)

The Moist books were all really good!

They were pretty damp

[–] yermaw@sh.itjust.works 6 points 1 week ago

Your safety is my concern

[–] Cruxifux@feddit.nl 16 points 1 week ago

We actually did that with a Paladin player being assigned to watch my rogue who started the game in prison during the mission from the monarchy that would earn him his freedom. He was also a fantastic coward and incredibly greedy and the Paladin often found himself having to be in between the rogue and an angry mob and having to do some ridiculous mental gymnastics to figure out how saving me wouldn’t break his oath.

[–] sp3ctr4l@lemmy.dbzer0.com 14 points 1 week ago (1 children)

Wait what?

My old group actually just did this a few times, or something close to it in non DnD ttrpgs.

... People have not thought of this before?

It seems so obvious, it ... gives you at least a framework for part of the backstory for two characters, helps make the initial 'how does the party all meet' phase maybe make more sense.

[–] AwesomeLowlander@sh.itjust.works 6 points 1 week ago (1 children)
[–] sp3ctr4l@lemmy.dbzer0.com 4 points 1 week ago

Oh I wasn't trying to make fun of anyone, I was expressing genuine shock that this concept was not more commonly used, and explaining why.

[–] Ziggurat@jlai.lu 7 points 1 week ago

At least they have a reason to work together, but would require the proper player pair to neither fall in PvP nor ignore that backstory detail

[–] mimic_kry@sh.itjust.works 7 points 1 week ago

Can I sign up? I'd play this. Is there a group or what

[–] Delta_V@lemmy.world 5 points 1 week ago
[–] FenrirIII@lemmy.world 3 points 1 week ago

It's "48 Hours" D&D edition