this post was submitted on 03 Oct 2025
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[–] Archpawn@lemmy.world 14 points 3 days ago

There are two fun things you can do with D&D. You can be pointlessly pedantic with the rules, and you can play. As long as you don't do both at once you're good.

[–] Skua@kbin.earth 75 points 4 days ago (10 children)

I suppose you could cast see invisibility or true seeing first? But... yeah if I'm GMing you can just target the invisible wall, fuck that. Same goes for how RAW it's nearly impossible to destroy the red layer of a prismatic wall because every spell that deals cold damage explicitly only targets creatures

[–] jounniy@ttrpg.network 21 points 4 days ago* (last edited 3 days ago) (5 children)

Oh definitely. I assume that RAI this is the intention.

[–] threelonmusketeers@sh.itjust.works 11 points 4 days ago (1 children)
[–] RicoBerto@piefed.blahaj.zone 22 points 4 days ago (1 children)

Rules as written, rules as intended.

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[–] ShinkanTrain@lemmy.ml 15 points 4 days ago (1 children)
[–] cjoll4@lemmy.world 40 points 4 days ago (5 children)
[–] ShinkanTrain@lemmy.ml 33 points 4 days ago* (last edited 4 days ago) (2 children)

Oh that's just bullshit. I'm gonna pretend I didn't read it

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[–] Carl@hexbear.net 18 points 4 days ago* (last edited 4 days ago) (3 children)

I've never liked arbitrary spell targeting restrictions. I say if you want to fire blindly around cover or into a fog cloud you should be able to. It doesn't come up very often and because it's easy for players to understand that they'll have a very high chance of missing and losing the spell slot.

[–] Skua@kbin.earth 12 points 4 days ago (5 children)

Most of the time I think it's because the spell calls for a saving throw and there isn't a mechanic for what a wall's Con save ought to be. That's not a unsolvable problem by any means, but I assume that's why the restrictions exist

But yeah, going with the flow at the table is much more fun. We can bodge a solution here. Roll it as a spellcasting attack for now

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[–] Wildmimic@anarchist.nexus 11 points 4 days ago

I think spells that target the spirit of a target shouldn't be able to be fired blind - that's what i would let it depend on. A cold ray doesn't need a visible target, but everything mind affecting that is not AoE will need it.

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[–] JennyLaFae@lemmy.blahaj.zone 3 points 3 days ago

Tired of pesky adventurers always seeing your tricks? Try applying Invisible metamagic to conjured Fog today!

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[–] starman2112@sh.itjust.works 15 points 3 days ago* (last edited 3 days ago) (2 children)

In my campaigns, Mystra does not take kindly to pedants or loophole researchers. A spell does what Mystra allows it to do, and you cast what Mystra allows you to cast

Mfs gotta remember that magic is a person, and that person can get annoyed

[–] jounniy@ttrpg.network 4 points 3 days ago (3 children)

That’s a weird way of saying that she does not like Wizards. Because if you study something enough, you are bound to find loopholes.

[–] Archpawn@lemmy.world 8 points 3 days ago (2 children)

And then you'll figure out how to cast a 12th level spell to steal the power of a god. Mystra learned her lesson the hard way.

But if you want to play RAW, go ahead. Oh, you died and you want to be brought back to life? Sorry, the spell targets a "creature that died in the last minute", and now that you're dead, you're an object.

[–] ITGuyLevi@programming.dev 3 points 3 days ago (1 children)

I mean that outlook, while it's cool for your campaign, it would make raising the dead (to fight for you) pretty difficult as I thought most animate dead type spells required a dead creature to animate and wouldnt work with an object, otherwise people would just make small effigies to animate instead of summoning the dead in battle.

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[–] jounniy@ttrpg.network 2 points 2 days ago (1 children)

No I don’t want to play RAW. I just don’t want in game solutions to out of game problems. Just (and I know that this will seem extremely absurd, but hear me out!) talk to your players about it like a normal person and make it clear before you start to play.

[–] starman2112@sh.itjust.works 2 points 2 days ago* (last edited 2 days ago) (1 children)

I mean it's tongue-in-cheek, and it's never really been a problem at my table. Just a fun way to remind casters not to argue about specific wording interpretations in spells, and take them as their most obvious meaning

Now, if a caster comes up with something clever, they can make an Intelligence (Persuasion) check to see if Mystra will allow something. Just don't tell Mystra how her own body works

[–] jounniy@ttrpg.network 2 points 2 days ago (2 children)

Okay. But do you actually allow any use of the spell that's not as originally intended? Because some things are technical applications of the rules which rely on rules working as intended but still in very specific way without breaking the game at all.

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[–] otter@lemmy.dbzer0.com 4 points 3 days ago

Magic may be a fickle bitch, but she likes pedants more than wild mages. 🤷🏼‍♂️

[–] MimicJar@lemmy.world 4 points 2 days ago

I defer to Miracle Max on this one,

One minute after death it's quite a corpse yet, just a creature with no hit points or death saving throws.

[–] Gutek8134@lemmy.world 24 points 4 days ago* (last edited 4 days ago) (9 children)

I'd argue you can 'see' the wall if you place something on it, like:

  • your hand
  • your frontline's hand (or some other body part)
  • a ghost's hand
  • flour, dust, tar, enemies' blood, coughing syrup, and other things that could stick to the surface
  • gecko, spider, and other creatures that wouldn't fall off; probably also your familiar; dhampir and a high level monk should work, too
[–] Lumisal@lemmy.world 17 points 4 days ago (3 children)

By that logic you can see air because there's clouds in the sky.

[–] voracitude@lemmy.world 16 points 4 days ago

Son of a bitch, that's a good argument.

[–] TeamAssimilation@infosec.pub 8 points 3 days ago* (last edited 3 days ago) (1 children)

How about blind or very sight-impaired characters? Could they “see” the wall as they “see” everything, by touching/perceiving it? That’s as well as they can see anything.

Is seeing the same as visualizing? Because the cloud’s shapes and height clearly give you an idea where a mass of air with certain common characteristics is, where it starts, and where it ends.

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[–] hikaru755@lemmy.world 11 points 3 days ago (8 children)

There's also blue in the sky. That's literally you seeing the air

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[–] JackbyDev@programming.dev 7 points 3 days ago* (last edited 2 days ago) (1 children)

D&D's invisibility rules are goofy. At least in 5e (2014 edition, groan) you always get advantage if you're invisible and attacking someone. Even if they can see you. The invisibility condition is worded like "you get advantage on attacks" instead of "Since you're hidden, remember you get advantage on attacks".

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[–] No_Money_Just_Change@feddit.org 17 points 4 days ago (2 children)

I would go line of fire logic.

You theoretically can not target the wall, but you can target something on the outerside and will then hit the wall instead

[–] jounniy@ttrpg.network 17 points 3 days ago (9 children)

As I have said in another comment, that is RAW not what would happen:

"You can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being behind completely behind an obstacle (like a wall). This counts even if the obstacle is invisible."

Furthermore, because if you chose an invalid target for a spell, you’d still expend the spellslot but there would be no effect. So you actually spend a sixth level spell a lot to achieve nothing."

It’s very much not RAI I'd say and I would likely handle exactly like you described, but the RAW was so wonky that I wanted to make the meme when I found out about it.

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[–] AnarchistArtificer@slrpnk.net 8 points 3 days ago (6 children)

This is a supremely silly thread and I am enjoying it greatly. Thanks for catalysing these cool discussions OP.

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