Bows are OP until you have limited arrows
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I remember DMing for some players once and being surprised when one of them was actually keeping track of arrows and asked if I was using the normal rules to retrieve them (getting back half). I was both surprised and impressed that he was actually doing that even though that was the rules. I appreciated it though lol.
My DM never gave a shit or required me to buy arrows. I tracked them sometimes anyway, but we always just shrugged and said I either fletched my own during downtime, or that arrows were included in general party upkeep/funds.
The times I've bothered keeping track I don't think I ever got below ten arrows from a twenty arrow start, and that was with a multishot/rapid shot character in 3.5. Combat just moves so fast, and the best archers these days take one shot per round with true strike and sneak attack, and everybody else has a crossbow equivalent cantrip...
I have an invisible mage hand that can pick the keys out of the jailers pocket. If you want me to roll for collecting every arrow… I will
One dice at a time
There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they'll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It's just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.