None of the algorithms are "weird", I learned all of them during my CS bachelor.
Next episode: Dijkstra the omega weirdest aLgOrItHm ๐ฑ๐ฑ๐ฑ๐ฑ๐ฑ
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None of the algorithms are "weird", I learned all of them during my CS bachelor.
Next episode: Dijkstra the omega weirdest aLgOrItHm ๐ฑ๐ฑ๐ฑ๐ฑ๐ฑ
I hate Boids with passion. It's the Red Herring of local navigation, every gamedev tutorial has them, but it's borderline unusable once you get a little bit more complex terrain or require slightly more complex situation, not to mention that setting up the weights for it to not be totally ugly is pain.
If you ever need local navigation in a game, do yourself a favor and forget Boids, and just go directly for Context Steering.. It's still not perfect, but it can handle slightly more situation with a little bit more grace.
But fuck local navigation, I hate that problem with passion.
Hi ruffsl,
thanks, i like your post :)
Please note your 1st link is faulty :
"ttps://en.wikipedia.org/wiki/Wave_function_collapse"
Here the "h" of "https" is missing !
Thanks, fixed!
Cool video. I love the boids algorithm and especially the fact that it sounds like an old timey new yorker saying "birds"