this post was submitted on 16 Jan 2026
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[–] cronenthal@discuss.tchncs.de 5 points 1 week ago

I watched the gameplay video and it was just so, so meh. I see what they were going for, but it just falls flat on so many levels. Ironically for a Bond game, it lacks style. There was such a lack of consistency, of thought, it's like they fed various better games to an AI and this is the result. It's all over the place.

[–] jeff@lemmy.zip 1 points 1 week ago

My xbox series s has 2 gb of ram so I just laugh at articles like this.

[–] rumschlumpel@feddit.org 1 points 1 week ago* (last edited 1 week ago) (3 children)

16GB minimum still sounds insane IMO. I wonder if the game actually uses that much RAM, or if it's just that they won't put in values between 8 and 16.

[–] Bimfred@lemmy.world 3 points 1 week ago (1 children)

The OS takes its chunk of RAM. And I'd imagine most people don't close all unnecessary background processes when launching a game. So they'll have Steam and Epic and Discord and the management software for their RGB (multiple, if the individual components are mismatched) and their browser with like 30 tabs open in the background. Under these circumstances, it's not outside the realm of possibility that 8GB of RAM is gone even before the game is launched.

[–] rumschlumpel@feddit.org 1 points 1 week ago (1 children)

True, but for minimum requirements, I'd expect that they consider the case where most of the unnecessary processes are closed. Also, only 30 tabs? Rookie numbers!

[–] Bimfred@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

Fidelity creep is also a thing. Unless you're going for a deliberately retro or stylized look, you need high detail assets and lots of them on screen at once. Otherwise you'll never hear the end of "gaem bad cuz PS2 grafix lol."

Environment textures are huge. Main character textures are huge. And you're not loading just one file, you're loading multiple files per model. The diffuse map, the specular map, the reflection map, the normal map, the subsurface scattering map for any organic models. And gods help you if your character model has interchangeable parts, because you'll be loading the whole set of textures for every element of those as well. These things add up very quickly.

And you still need space in the RAM for your code and physics and worldsim calculations, animations, everything going on under the hood. So I dunno, 16 doesn't sound outlandish these days.

[–] SharkAttak@kbin.melroy.org 2 points 1 week ago

When I read the title I thought, "did they fix just the list, or the actual game requirements?". They need to make 'optimization' part of the budget again.

[–] SchmidtGenetics@lemmy.world -1 points 1 week ago* (last edited 1 week ago) (2 children)

To get 12 gb of ram requires mismatched ram.

They come in 1-2-4-8-16gb sticks, and only usually have 4 ports. Some boards have more though.

[–] dev_null@lemmy.ml 0 points 1 week ago* (last edited 1 week ago) (1 children)

And what does that have to do with how much RAM the game needs? If I have 32GB of RAM, and I'm usually running 18GB of other tasks, will I be able to run the game with the 14GB of free RAM or will I need to close other applications?

Because if it actually uses 16GB is quite different if it actually uses 12GB.

[–] SchmidtGenetics@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

It requires the system to have minimum 16gb. They account for system overheads.

How is this even a question lol.

Does it also tell you how much processor % it uses? Because that’s what you’re saying with ram. That’s not how any of this works.

[–] dev_null@lemmy.ml 0 points 1 week ago* (last edited 1 week ago) (2 children)

Yeah obviously, hence the comment you replied to. We are wondering how much it actually needs, since it clearly doesn't actually need 16GB.

Like, can you run the game + Discord + a browser on a 16GB system or not.

[–] Die4Ever@retrolemmy.com 1 points 1 week ago* (last edited 1 week ago)

Like, can you run the game + Discord + a browser on a 16GB system or not.

Typically that's fine, otherwise 32GB would be the recommended system spec, because that's normal behavior.

Also they likely never tested on a 12GB RAM system to verify if that satisfies the minimum requirements or not. I used to run 12GB on plenty of games that said they required 16GB, it's usually fine if you close some stuff.

[–] SchmidtGenetics@lemmy.world 0 points 1 week ago* (last edited 1 week ago) (1 children)

The system needs that. Its system requirements, not game requirements.

You are just making stuff up, how much the game actually uses is completely irrelevant. If you want to have a thousand apps open, of course you need more ram. This needs to be explained?

[–] dev_null@lemmy.ml 0 points 1 week ago (1 children)

Are you trolling? Yes exactly, they are system requirements, we are all on the same page. That's why we are wondering what are the actual game requirements.

[–] SchmidtGenetics@lemmy.world -1 points 1 week ago* (last edited 1 week ago) (2 children)

You understand it’s a complex interaction between the entire system yeah? That’s not something that they can tell you.

If anyone’s trolling, it’s you trying to make up a new definition and being mad it’s not being done. When it’s just not possible, at all.

And the other user, wasn’t talking about what you’re bloviating about. So trying to drag them into this is just foolish.

Edit. If they say 12gb and you have 16gb system, but bogged down with other stuff, they are going to get sued for false advertisement. Because that’s not how any of this works. At all. Because your system has more than 12. It should work.

[–] dev_null@lemmy.ml 0 points 1 week ago* (last edited 1 week ago)

Why would they tell us, nobody does that and it depends on your system so it's not possible for them to provide a concrete value that would apply to everyone. Which makes it an interesting thing to wonder about.

Edit: Actually looking at a few random games on Steam it's absolutely done, games list requirements of 2GB RAM, of 6GB, of 512MB of RAM. Obviously the devs don't mean that's your total system RAM, but how much RAM the game needs. So it's definitely done.

[–] dev_null@lemmy.ml 0 points 1 week ago* (last edited 1 week ago)

And if they say 16GB and my system is bogged down with other stuff, they are not going to "get sued" when the game doesn't run? That argument makes no sense. How much anti-suing buffer are they leaving in your opinion? Should they say 32GB just to be safe in case you run 20GB of Chrome tabs?

[–] rumschlumpel@feddit.org 0 points 1 week ago* (last edited 1 week ago) (1 children)

It's not that uncommon, especially on laptops. Also, you can get 4 sticks of 4GB RAM and have one with a flaw so you take it out. Granted, I don't think anyone would buy 4x4GB RAM for a setup that might actually run this game, or if it would run on any laptop while we're at it.

[–] SchmidtGenetics@lemmy.world -1 points 1 week ago* (last edited 1 week ago) (2 children)

Using a single stick is worse, you lose the dual memory capacity. They are meant to be used in pairs. And at the speed of the worst stick as well.

Computers aren't designed or meant to operated that way, so it will never be a requirement or specification.

Laptops with 12gb use an 8 and a 4 stick, losing all dual memory capacity. They are cheap, and make a worse product for it. Just use 2x8.

[–] rowdy@piefed.social 4 points 1 week ago* (last edited 1 week ago)

Not completely accurate. Most modern systems support asynchronous dual channel. Providing dual channel operation up to the smaller RAM capacity with the remaining RAM running in single-channel. Also “computers aren’t designed or meant to be operated that way” is a fabrication - they operate just fine, just with reduced performance. In RAM starved situations it’s still better to have single-channel than nothing at all.

Edit: poor dude downvoted me for correcting him. What a sad existence.

[–] rumschlumpel@feddit.org 0 points 1 week ago (1 children)

I'm not saying that it's a particularly good idea, but on laptops it's often what you have to work with. The 4GB stick is often soldered in, would you rather put in a 4GB stick to match it? I also personally experienced owning a PC with 3x2GB because the fourth one broke, though that was a long time ago.

[–] SchmidtGenetics@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

And I’m explaining why they won’t ever use 12gb as a specification. Because they are designed and optimized with dual channel ram in mind.

It doesn’t matter that’s it’s possible, you can use a single stick of 32gb, even though no one would recommend it over 2x16gbs. And it wouldn’t operate 32gb required applications quite right as well.

Also

soldered on.

What part of being cheap and making a worse product did you miss?