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why doesnt valve demand devs make linux builds? if microsoft changed their apis wouldnt new games just not work on proton?

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[–] z3rOR0ne@lemmy.ml 6 points 8 hours ago (2 children)

Microsoft generally doesn't worry about losing market share to Linux over games. They don't even worry about losing desktop share for the public sector. Only businesses matter, and they have heavy vendor lock in there as Microsoft Office, Teams, and to a lesser extent, Azure, keep them subscribed/enslaved.

Microsoft also gives a shit ton of money to the Linux Foundation,along with the rest of MMAANG and many other companies. All these companies know Linux runs the back end servers, and its free for them to use however they want, and they have a vested interest in Linux being around for servers as even they are aware it's superior for that specific purpose.

Microsoft runs the Desktop, Apple runs the phone, Google and Amazon compete for cloud, and Meta owns marketing. Sure, they sometimes compete in other spaces like Android and Azure, but those are generally the established fiefdoms.

And Linux is all of their removed, but also all of their main support beam without which nothing works.

The true underdog is BSD.

[–] hanrahan@slrpnk.net 9 points 7 hours ago

Apple runs the phone,

something like 80% of phones worldwide use Android. Maybe there are different metrics for "runs the phone"

[–] Liketearsinrain@lemmy.ml 3 points 7 hours ago* (last edited 7 hours ago)

to a lesser extent, Azure

This is their most profitable sector, by a large margin (along with 365 offerings, whatever they call it this month). Even Windows Server and Enterprise pale by comparison.

[–] arthur@lemmy.zip 9 points 12 hours ago

Valve is solving the chicken-and-egg problem. For a developer, it is costly to maintain a separate build for Linux without the consumer base to justify the effort. And without games, most people will not leave windows.

Proton offers Valve independence from windows without effort and cost for the developers. And without penalties for the gamers as well.

[–] Quazatron@lemmy.world 12 points 14 hours ago

Think of it as the gaming subsystem for Linux.

[–] moonpiedumplings@programming.dev 18 points 19 hours ago (1 children)

No, because proton is not Windows. Wine only works on Linux, so it's actually a Linux platform. I consider every developer/publisher who targets proton to actually be targeting Linux, rather than windows. Every single time a windows update breaks something that continues to work on proton I laugh

See also: https://steamcommunity.com/app/221410/discussions/8/1734336452576620754/?l=czech

[–] Leny@lemmy.world 1 points 17 hours ago* (last edited 17 hours ago) (1 children)

I really don't understand the reasoning. Obviously wine works only on Linux, it converts Windows calls to Linux... And there are Windows devs targeting proton compatibility specifically?! In my opinion proton could somehow helps devs realizing that there could be a Linux market but that doesn't go further than that.

[–] prole@lemmy.blahaj.zone 8 points 16 hours ago (1 children)

And there are Windows devs targeting proton compatibility specifically?!

A lot of them aim for Steam Deck, so maybe not explicitly, but yeah.

[–] Leny@lemmy.world 1 points 16 hours ago (1 children)

Interesting, do you have any devs communication about it?

[–] prole@lemmy.blahaj.zone 2 points 56 minutes ago

Not off the top of my head... But many games have a specific "Steam Deck" graphics setting that's optimized for Deck, so I imagine those devs have talked about it.

[–] thingsiplay@lemmy.ml 10 points 17 hours ago (1 children)

I don't understand the logic. Why would Proton make Linux dependent on Windows binaries? It does not make Linux dependent, but enables to use them. I don't see any reason why Valve should demand devs to build Linux builds (plus Valve should not demand it, it should be a decision of the developers, Valve should not have that much power in my opinion).

if microsoft changed their apis wouldnt new games just not work on proton?

The same would happen with changes in Linux. And arguably it is worse on Linux. Windows binaries have a higher chance of working through WINE or Proton, than Linux binaries in the future. Plus developers only need one binary build, instead developing for Linux and Windows. Also if Microsoft changes their API, then only games affected using the new API would be affected. And changes and additions happen all the time and the Proton / WINE devs are working all the time too.

[–] definitemaybe@lemmy.ca 3 points 12 hours ago (1 children)

And "Windows" games run better in Linux/Proton. It's more like a re-implementation of a feature set, right? Like, I could see devs targeting Proton as the primary target sometime in the future. That's kinda how some multiplatform systems work already, going all the way back (at least) to "Java apps" in the 90s. (I can't think of any older examples off the dome, but I only got into coding in a big way in the 00s, so I'm not confident.)

[–] Liketearsinrain@lemmy.ml 2 points 7 hours ago

This happened before Proton existed (just base wine), with some commercial software software and a few games using winebuild or paying Crossover (main developers of wine) for help packaging their software.

[–] CallMeAl@piefed.zip 84 points 1 day ago

More like proton makes windows binaries not dependent on windows.

[–] Tenderizer78@lemmy.ml 25 points 23 hours ago (3 children)

Linux builds suck, they're less well maintained than the Windows build. If Valve gave me the option to use Proton by default even when there is a native Linux build, I would enable that in a heartbeat.

[–] cristian64@reddthat.com 3 points 14 hours ago (1 children)

I'm genuinely wondering if there is any specific game where you noticed that the Linux version was worse than the Windows version on Proton, and how you verified that the Windows version wasn't just as bad.

[–] Tenderizer78@lemmy.ml 3 points 13 hours ago (1 children)

I've just heard tales. If a game doesn't work on Linux I just put it at the bottom of my backlog and hope it's eventually fixed.

Baldur's Gate 3 apparently had a Linux build that didn't work well on anything but the Steam deck, and Left 4 Dead 2 apparently has a terrible Linux port.

[–] Barbarian@sh.itjust.works 4 points 11 hours ago

L4D2's port was great when I played it, and Valve even made a big triumphant blog post with all the benchmarks proving it worked better than the Windows binary. Maybe your confusing it with Dying Light? That native port was so incredibly trash that everyone forced Proton on to avoid it.

[–] eta@feddit.org 8 points 22 hours ago (1 children)

I think there already is an option to enable proton for all titles instead of doing it for every one separately.

[–] FauxLiving@lemmy.world 4 points 17 hours ago

There is but it only applies to games without Linux versions. The default behavior is to install the Linux version and, if it doesn't exist, install the Windows version and use Proton.

In order to install the Windows version you have to check the 'Force the use of a specific Steam Play compatibility tool' for that specific game and click the update button to download the Windows version.

[–] Levi@lemmy.ca 7 points 23 hours ago

Yeah, thats kinda been my experience too. Any time a game has a linux build on steam I swear its a 50/50 if it'll even run. I almost always end up switching to proton.

[–] DupaCycki@lemmy.world 35 points 1 day ago (6 children)

why doesnt valve demand devs make linux builds?

Because nobody would do that. Valve is not PlayStation, Xbox or Nintendo. Every publisher would rather release games elsewhere than spend resources on Linux builds.

Plus, most Linux builds are terrible and Proton works much better. To make this happen, first of all you'd need Unreal to die and for most bottom game developers to either lose their jobs or to learn actual game development.

Coming from the indie dev scene a while back, as an indie dev, you are typically burning every single hour in your day making a game, begging for money to get the game to market, pitching your game to publishers, or screaming into the void that is social media in hopes anyone will click your link. You simply do not have time or effort to spare. It's a hugely saturated market and the currency is public attention.

So, you tend to cast the widest net possible in hopes you get some kind of traction, which means marketing to Windows users. I'm sure plenty of devs would vastly prefer to be on and build for Linux, but the fact of the matter is the marketshare is smaller and Proton exists.

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[–] carrylex@lemmy.world 8 points 20 hours ago (1 children)

Laughs in JVM (but there's like 1 game using it so...)

[–] pastermil@sh.itjust.works 8 points 19 hours ago (1 children)
[–] moonpiedumplings@programming.dev 0 points 11 hours ago

Mindustry (open source)

[–] fushuan@lemmy.blahaj.zone 41 points 1 day ago (2 children)

And old ones wouldn't work on windows...

Honestly I feel like it's better for Devs to have a single endpoint of optimisation, and the proton translates that into proper Linux optimisation.

Most of the times a game has a Linux client I need to manually activate compatibility because it's either not that well supported or the proton version just works better.

At this point, I prefer for Devs to optimise the windows game for proton than to make a Linux version.

[–] njordomir@lemmy.world 3 points 15 hours ago (2 children)

It's interesting to read you guys discussing proton. I'm getting ready for an epic Cities Skylines build, potentially the most advanced and detailed I've ever built. I was previously playing on Windows, but cutting it down to "gaming only" doesn't accurately reflect how much I hate Windows. I need to eliminate it entirely.

I've been trying to decide if I should use the proton version or the native Linux version of Cities Skylines as both exist. This thread makes me think Proton will likely result in the most playable game. I've used both native and proton in the past.

That said, while most mods will work on either, there are a few that launch as separate programs and would have to be run under wine. If I launch coolmod.exe by clicking an in-game menu would it try to run it with proton like game itselfor would it just default to my OSs standard behavior (probably opening wine)?

[–] BurntKrispe@lemmy.world 1 points 7 hours ago

It depends on what launcher you are using. If you're on Heroic press the option in settings 'run exe on wine prefix' and you can run the mod. On steam under the game's properties you can type in the exe file path and launch it. Hope this helps :)

[–] fushuan@lemmy.blahaj.zone 1 points 12 hours ago (1 children)

If you launch it via doubleclick it will probably go via wine. Idk how I did it but the way I have configured whenever I click an exe, protontricks loads up and asks me to pick an environment for a game. This way if you pick the env assigned to cities skylines, in theory it should use the same isolated "windows files", which should help with mods I guess.

[–] njordomir@lemmy.world 1 points 12 hours ago

It launches from a submenu in the game, but the exe comes from steam workshop and I think it sots in the game folder. Interesting stuff and I'm excited at all the love Linux is getting from gamers this year

[–] Rambomst@lemmy.world 10 points 1 day ago (1 children)

I love it when the Linux clients don't support the windows clients saves.

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[–] pineapple@lemmy.ml 19 points 1 day ago* (last edited 1 day ago) (1 children)

Proton is filling a role until Linux gets popular enough. Once there is enough demand for Linux, devs will start making games with Linux support in mind meaning more well compiled native games. While proton is very good it's far from perfect and devs will want people to have the most seamless experience possible with their game.

[–] neo@hexbear.net 2 points 21 hours ago (1 children)

I don’t think that will happen. I think windows and Wine support will be the target platform, not native binaries for Linux

[–] pineapple@lemmy.ml 1 points 16 hours ago

Even if that is the way they chose, if it means games are compatible I dont see an issue.

But I don't think they will, ultimately if games are properly compiled esspecially for linux they will be better than wine, and of course game devs want there game to run as fast as possible.

[–] tomatoely@sh.itjust.works 10 points 23 hours ago

They tried making devs port their games to linux, but most of them didnt bother as the userbase of steamOS was very small, and the userbase did not grow because the game catalogue was very small.

[–] BlackEco@lemmy.blackeco.com 14 points 1 day ago* (last edited 1 day ago) (1 children)

why doesnt valve demand devs make linux builds?

You mean games aren't listed on Steam unless a Linux build is provided? I know Steam has a de-facto monopoly on PC gaming, but I'm afraid studios would just quit the PC market (or move to another PC store) if Valve were to enforce such a rule.

if microsoft changed their apis wouldnt new games just not work on proton?

It's very unlikely Microsoft would introduce such breaking changes in their APIs. And even if they did, well yes, it would until Proton maintainers add support for these new APIs.

[–] thurstylark@lemmy.today 13 points 1 day ago (1 children)

if microsoft changed their apis wouldnt new games just not work on proton?

Also, this is antithetical to the purpose of Windows when it comes to backwards compatibility. Remember that one of its main selling points is the ability to run old programs, regardless of what version it originally targeted.

Believe it or not, the industry would probably start a riot if ms breaks that paradigm. It's like, one of the main reasons that it has the market-share that it does.

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[–] Arcane2077@sh.itjust.works 7 points 1 day ago

Here’s the thing. You can’t demand developers to anything. Many CEOs have tried, all of them failed. As the owners of the market they’re providing, the best thing they should be doing is make it as easy as possible for devs to do whatever they want on their platform. Proton is exactly that.

[–] nix98@lemmy.world 4 points 23 hours ago

I haven't kept up with wine development in many years, but they used to have (and might still) winelib, which allowed you to compile a window app against it to create a native linux binary.

[–] chgxvjh@hexbear.net 7 points 1 day ago* (last edited 1 day ago) (2 children)

Linux ABI compatibility is a fuck.

Valve archives an acceptable level of Linux game compatibility by shipping ancient Ubuntu libraries.

Honestly Proton is the better option.

if microsoft changed their apis wouldnt new games just not work om proton?

If game developers make use of the new API and wine or proton doesn't add support for the new API. Sure. It happens it's not a big problem just an ongoing effort.

It won't break all existing games just new builds that use the newest APIs that aren't supported.

I think the bigger risk is Microsoft harassing wine or proton developers. Perhaps similar to the oracle google lawsuit about the use of the Java API in the android SDK.

[–] mina86@lemmy.wtf 5 points 1 day ago (2 children)

Linux ABI compatibility is a fuck.

I’m never convinced by this argument. If game developers have problems with ABI they can do what they’re already doing on Windows: ship their game with all the dependencies. Casual gamer’s Windows system might have more versions of Microsoft Visual C++ Redistributable than they have games installed. This had been my experience.

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[–] TheBroodian@hexbear.net 5 points 1 day ago (1 children)

I expect that others will add more, but the unfortunate reality is that counterintuitively, games running on proton often run and work better than Linux native builds. I don't fully understand why, but ironically demanding Linux native builds as they presently exist would be a step backward. To answer your original question: no, this doesn't make anything Linux dependent on anything Windows. Maybe proton is somewhat dependent upon presently existing things in Windows, but proton is the only thing that would break if Windows somehow radically altered the basics of Windows (but I think that would also break backwards compatibility with older Windows software)

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[–] mactan@lemmy.ml 3 points 1 day ago

I think the bigger issue is making sure everything that should gets back upstream into wine for everyone to benefit

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