this post was submitted on 29 Apr 2026
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PC Gaming

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[–] Tattorack@lemmy.world 10 points 1 day ago

Honestly... To me, any controller that can connect to my PC is a PC controller.

Like yeah, I get the Steam controller; now people can play games that would usually require mouse input. But in my case I'd just... Use the mouse...

I have a controller from 8bitdo (the one that looks like a SNES married to a DS4) and I use that one for games that work best on controller.

[–] M0oP0o@mander.xyz 16 points 2 days ago (1 children)
[–] BigBrownDog@lemmy.world 11 points 2 days ago (3 children)

"I play video games with the same input as Microsoft Excel."

[–] lastlybutfirstly@lemmy.world 9 points 1 day ago (2 children)

Factorio players: “I play video games with the same input, output, and gameplay as Microsoft Excel.”

[–] Blackmist@feddit.uk 8 points 1 day ago

I thought that was EVE Online.

[–] BigBrownDog@lemmy.world 5 points 1 day ago (1 children)

My favorite video game is Microsoft Excel.

[–] GamingChairModel@lemmy.world 2 points 1 day ago (1 children)
[–] BigBrownDog@lemmy.world 1 points 1 day ago (1 children)

This cannot, CANNOT be real. Is this real?

[–] GamingChairModel@lemmy.world 1 points 1 day ago

Oh there are highlight reels online. The competitors are crazy good.

[–] Kolanaki@pawb.social 5 points 2 days ago (1 children)

Imagine playing Excel with a controller.

[–] BigBrownDog@lemmy.world 4 points 2 days ago (1 children)

I'm imagining it right now

[–] grrgyle@slrpnk.net 2 points 1 day ago (1 children)

Radial menu for functions maybe... double-click left thumbstick to focus menu bar...

[–] zalgotext@sh.itjust.works 2 points 1 day ago

I'm getting close...

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[–] Erna_muse@lemmy.zip 2 points 1 day ago

I think the real hole in the market is a simple device that could replace the remote control.

[–] grahamja@reddthat.com 2 points 1 day ago (1 children)

The wired 360 controller should have never been discontinued. There even was a wireless usb dongle. It was a great controller for pc, i used it for java minecraft around 15 years ago. Was also great for flying in Gta5.

[–] alsimoneau@lemmy.ca 2 points 1 day ago

Still using it. It works great.

[–] Vince@lemmy.world 61 points 3 days ago (6 children)

Beating mouse + KB is hard and people already have good enough Xbox/ps controllers to justify buying another

The absolutely unplayable stick drift in my last 3 Xbox one controllers says otherwise.

[–] CIA_chatbot@lemmy.world 13 points 3 days ago (2 children)

This is the correct answer. I use a controller on console because I have to. There are very few game genres (imho) where a controller is superior to a mouse.

[–] DerisionConsulting@lemmy.ca 17 points 3 days ago (16 children)

To add onto your point, a lot of games where mouse+keyboard isn't the best set of inputs, neither is a controller. Things like flight games or racing games.

[–] Cethin@lemmy.zip 1 points 1 day ago

I'm now thinking of an amazing feature the Steam Controller could have had that would have made it actually above other controllers. If the pads also had programmable screens, you could have throttle displays and stuff on them, that are set by touch. It still wouldn't be a flight stick, but it'd be a lot closer. That ability would actually justify it above other controllers. Currently it seems good, but I've already got controllers and can't justify $99 for another one.

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[–] Baguette@lemmy.blahaj.zone 21 points 3 days ago (11 children)

Still bummed about the 100 dollar price tag

I think I'll try it if there's a sale, but that's a hefty price for a controller. I'm fine with just running m&k for now

[–] Blackmist@feddit.uk 1 points 1 day ago

I think that's just part of the territory of solid parts, wireless bits and batteries. Shit's just expensive these days. If it suffers from stick drift, that argument will fall flat though.

And as big as Valve are, their bulk buying ability is going to pale next to Sony's.

[–] zebidiah@lemmy.ca 2 points 2 days ago (1 children)
[–] Baguette@lemmy.blahaj.zone 2 points 2 days ago

I don't know the internals of their price decision, but IMO the controller should be sold at close to margin or at a loss. Their real money maker is in selling games and steam item trading. Their hardware should be accessible. The goal shouldn't be to get a profit out of the controller, it should be to make people stick with the platform and create brand loyalty.

But who knows, maybe the costs of making one is just that high.

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[–] shweddy@lemmy.world 31 points 3 days ago (1 children)

Everyone is busy maximizing profits instead of fucking innovating meanwhile valve is over here hunkered down like a mad scientist

[–] cynar@lemmy.world 6 points 2 days ago (1 children)

Valve just realised that killing the golden goose, for a quick buck, is a bad plan.

A smooth, efficient customer experience keeps us around.

A low friction, but not aggressively in your face sales setup makes getting us to pay them very easy.

Streamlining the developer toolchain and sales path means more games to sell to us.

It's not a hard formula, but apparently MBAs can't keep with it long enough to let it snowball. They keep trying to cash out early, and cook the goose.

[–] grandma@sh.itjust.works 3 points 1 day ago

Not being a public company and having executive compensation be dictated by the results of a handful of quarters probably helps

[–] callouscomic@lemmy.zip 8 points 2 days ago* (last edited 2 days ago) (2 children)

Still love my original Steam Controller. At least 10 years old now I think. Still works great.

[–] D06M4@lemmy.zip 1 points 1 day ago

Same here. Working just fine. 👌 I have to say I'd love a controller that was all trackpads or touch sensitive surfaces. I'm actually looking to replace my mouse for something that scraps the wheel in favor of a more durable option, but I don't feel PC touchpads are on par (inputs and ergonomics).

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[–] ZeroPoke@fedia.io 22 points 3 days ago (1 children)

Before the Steam Deck. I had said if Valve splits the back buttons and adds Type C Steam Controller 2 is good enough for me. Then I held a Steam Deck. Then I used a Steam Deck. and I knew then THATS what I needed as a controller. 4 years later here we are. I have money already in my Steam Account and anyone who I talk to has to hear me ask if its Monday yet.

Speaking of which.... Is it Monday yet?

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[–] inclementimmigrant@lemmy.world 19 points 3 days ago (1 children)

I guess I'm old enough to remember that there were a plethora of joysticks and game pads during the 80's and 90's that were designed for PC. So many options for PC back in the day.

That all changed and dried up after Doom came on the scene and M+K and the precision that it gave became the norm and there was no real need for PC gamepads and the market for that dried up plus with console controllers moving to work with PC's there was really no need for something PC specific since for most games, M+K is still better suited or at least more than serviceable so the PC controller market is niche still at best.

[–] DarrinBrunner@lemmy.world 10 points 2 days ago* (last edited 2 days ago) (1 children)

I played Descent II with both a Microsoft Sidewinder, and a Spaceorb 360.

Holy crap! I just saw that Linus Torvalds wrote in 1999, and is still maintaining, a Linux SpaceOrb 360 driver.

Holy crap 2.0! Here's a guy selling a complete hardware and software solution to get a SpaceOrb 360 working on a modern computer: https://www.etsy.com/listing/4380741525/vectorbridge-usb-adapter-spaceorb-360?sts=1

Last time I looked, I couldn't get Windows drivers for it, so I just gave up. Not on Windows anymore.

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[–] captain_aggravated@sh.itjust.works 4 points 2 days ago (2 children)

Well...

Microcomputers had joysticks before they had Microsoft. On the PC platform with the 15 pin game port, a 4 axis (XYZ + throttle) and 8 button plus hat switch form factor arose by the late 90's such as the Microsoft Sidewinder and Logitech Wingman series. Later models made the transition to USB, there were a couple attempts at force feedback about the time the game industry shifted.

In the early 2000s, flight sims like the Janes series, Microsoft Flight Simulator etc. and other vehicle sim games like Descent and Mechwarrior faded away in favor of first person shooters like Half Life 2 and MMORPGs like World of Warcraft which are best controlled by mouse and keybaord. Interestingly enough, PC games designed for joysticks like Mechwarrior and Crimson Skies moved to consoles to be played with controllers; both saw their final entries on Xbox 360.

Microsoft discontinued the Sidewinder series in 2003. In late 2005 they released a Windows driver for the Xbox 360 controller along with Xinput, making the Xbox 360 controller the de facto standard for a PC game pad. This arrangement has remained more or less intact to the present day, with Microsoft adding support for the Xbox One controller to Windows 10 in 2015, though 360 controller support remains.

tl;dr: The standard issue Xbox controller has been the first party supported gamepad on PC for 20 years.

Logitech produces the cheap Player Two ones you use to pilot billionaire crushing submarines. Valve tried with their original Steam Controller, which was kinda weird and had niche appeal. More recently the likes of Gravis have tried? But the average unwashed mass is going to walk into Best Buy and pick up an Xbox controller, or use the one that he already owns for his Xbox.

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[–] zebidiah@lemmy.ca 2 points 2 days ago (1 children)

Isn't the 8bitdo a PC first controller, for around $50ish bucks?

[–] SpacetimeMachine@lemmy.world 1 points 1 day ago

That doesn't really look like it's useful outside of video games though. It just looks like a good controller with slightly more features than normal controllers. The track pads on the steam controller really look like a game changer to me, I use them all the time on the steam deck for games that are awkward to use with joysticks.

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