this post was submitted on 25 Feb 2024
76 points (100.0% liked)

PC Gaming

8563 readers
695 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
top 19 comments
sorted by: hot top controversial new old
[–] aluminium@lemmy.world 13 points 8 months ago (1 children)

I agree, thats another issue with live service. When you support a game forever and add content to it over the years, the sequal needs to be a huge step forward because nobody will jump ship for a slightly better game with 1 / 10th of content.

Also I'm pretty sure he talks about Payday 3.

[–] Blemgo@lemmy.world 4 points 8 months ago (2 children)

You could also do the Overwatch thing and shut down the servers of the previous game so people either have to accept the new game or leave. Solves the problem in the eyes of the executives.

One thing I would say justifies a new game is when you want to resolve a problem that's ingrained in the existing content, making these changes fight with the majority of the game. A new iteration, a clean slate, can help with that a lot.

[–] Suspiciousbrowsing@kbin.melroy.org 4 points 8 months ago (1 children)

Yes, but that was not a positive experience for OW2. It just killed the community.

[–] Blemgo@lemmy.world 1 points 8 months ago

And it wasn't the goal to appease the community, but the shareholders.

They wouldn't understand why a new product isn't earning like gangbusters when it's a sequel to a live service game. They only see a flop that "has to leech off" the profits of its predecessors, making it a liability in the eyes of those people. They mostly care about short term profits, not long term strategies.

[–] baconisaveg@lemmy.ca 1 points 8 months ago

Didn't POE2 start out as an expansion and they quickly realized they would be better off architecturally just creating a new game? I'm pretty sure that's happened a few times over the years.

[–] slazer2au@lemmy.world 7 points 8 months ago (2 children)
[–] neo@feddit.de 6 points 8 months ago (1 children)
[–] k_rol@lemmy.ca 4 points 8 months ago
[–] zzx@lemmy.world 5 points 8 months ago (1 children)
[–] Bigmouse@lemmy.world 2 points 8 months ago

Alternatively Battlefield, which used to be a household name, nearly on par with Call of Duty, but then took a nose dive that lasted 7 years

[–] HoodieGyaru@lemmy.blahaj.zone 5 points 8 months ago

I want a Rainbow Six sequel. Not a Rainbow Six Siege sequel.

[–] Winged_Hussar@lemmy.world 3 points 8 months ago (2 children)

Last year they also said they're committed to another 10 years of updates for the game - which is absolutely wild imo.

I still really enjoy the game, but another 10 years of updates...

[–] Dark_Arc@social.packetloss.gg 5 points 8 months ago

I think this way is better honestly. Sequels just... Leave too much room for developers to ruin their games.

With incremental updates to your service game, you can make smaller changes that (if not popular) can be rolled back.

[–] BmeBenji@lemm.ee 0 points 8 months ago (1 children)

You gotta elaborate what that ellipsis means. Why would you want a sequel that splits the playerbase? If the game is still fun, and there’s good reasons to come back to it week after week, why are 10 years of updates bad?

I’m looking forward to the 100 operator mark because the dev team has more than proven their capable of making new operators with abilities that interact with the existing core mechanics in exciting, deep ways. I hope they go far beyond 100 as well.

[–] Winged_Hussar@lemmy.world 0 points 8 months ago (1 children)

That's fair, I left that very open ended.

I didn't mean it in a "This is bad, I think they need a sequel" way. I more meant it in a "This is Ubisoft and committing to 10 years on anything seems impossible" way.

I definitely like the Siege development team, they consistently have pretty solid updates and balancing choices to address issues in the game.

[–] BmeBenji@lemm.ee 1 points 8 months ago* (last edited 8 months ago) (1 children)

Gotcha gotcha. I think you have a point, but Ubisoft seems interested in letting their dev teams take enough risks to prove whether players enjoy stuff. Case in point: Ubisoft didn’t pay for dedicated servers for For Honor until players proved resiliently interested in the game. Adding dedicated servers later then increased the playerbase. Furthermore, Operation Health with Siege was a period of time when players were deprived of meaningful content additions but players remained through and the game came out better for it. Fair enough to say that neither of these were a 10-year commitment, but Siege has already proven to be a worthy investment for the past 8 years so maybe it could continue to be for the next 12 ¯_(ツ)_/¯

[–] Winged_Hussar@lemmy.world 2 points 8 months ago

That's a good take - and I do hope they continue to treat Siege the way they have been in the past.

[–] DerisionConsulting@lemmy.ca 2 points 8 months ago

This could be so many games.
City Skylines to City Skylines 2 is what first came to mind for me.

[–] Suppoze@beehaw.org 0 points 8 months ago

Tfw you're never gonna play Rainbow Seven 😭