I think another big problem that hampers the computer age in many places is bureaucracy and clinging to old structures.
For many companies there are checks that are enforced, simply because there is no trust in a new system, or the processes to be automated requires a major reorganisation that spans departments, and those departments might oppose such a restructuring, may it be for fear of their jobs, simply clinging to old processes or not having the capacity to carry out bigger projects.
Apart from the vibe-coded stuff (though I guess that was due to it being a test run rather than something solid) this is pretty neat! I don't think anyone will really use it for competitive games (since you can't edit the levels), but I see how that would make it much easier to do virtual walkthroughs. It's cheap, relatively easy and uses a lot less resources, I imagine, than using classic rendering techniques. The environment itself reminds me a bit of the levels in SteamVR, where Valve digitised some locations for you to visit on your own.