this post was submitted on 13 Mar 2024
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[–] llamapocalypse@lemmy.world 31 points 8 months ago (8 children)

Can you just declare yourself a "triple-A" studio before you make a game?

[–] newthrowaway20@lemmy.world 22 points 8 months ago

Sure, why not. After all, 'Skull and Bones' was declared a quad-A game, so the label doesn't mean anything anyways.

[–] the_crotch@sh.itjust.works 16 points 8 months ago (1 children)

AAA is about size, not quality. If they have the budget they can make a AAA game.

[–] Gamers_Mate@kbin.social 5 points 8 months ago (3 children)

That being said I think there should be an independent organization in charge of defining what is and is not triple A. Like if you buy the game and it still has micro-transactions and loot-boxes it should be disqualified from being considered AAA. I don't think having a large budget by itself should be enough.

[–] the_crotch@sh.itjust.works 12 points 8 months ago

I don't think having a large budget by itself should be enough.

That's what AAA means, though. People regularly misinterpret it to mean "good" or "popular" but what it really means is "large and expensive to produce"

[–] Ephera@lemmy.ml 3 points 8 months ago

Well, for good vs. bad, we have review scores. For micro-transactions and loot-boxes, you may find indicators on storefronts or from youth protection agencies, but I agree that a more standardized effort would be better here.

You have it backwards, though. Indies basically never have micro-transactions and loot-boxes, whereas AAA has lots of them.

[–] GlitterInfection@lemmy.world 2 points 8 months ago

Haha regulation.

[–] onlinepersona@programming.dev 5 points 8 months ago (1 children)

That shouldn't be possible, but that's what marketing does: it uses whatever words purport to convey quality and beat that word dead then keep going.

IMO, an AAA studio should be a studio that released and keeps releasing games that are highly rated. Budget, name, location, or whatever else shouldn't matter one bit. Make good games, that's what matters. Who gives a shit if it cost 10 billion to make a shit game. Doesn't make you AAA.

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[–] Daxtron2@startrek.website 3 points 7 months ago (1 children)

It by definition makes you triple AAA if you have a large team with a large budget. It has absolutely nothing to do with quality

[–] onlinepersona@programming.dev 0 points 7 months ago (1 children)

I'm saying that it should be. Money shouldn't be synonymous with quality - because it isn't.

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[–] Daxtron2@startrek.website 1 points 7 months ago (1 children)

Right but words have meaning, and AAA doesn't refer to quality, even though many seem to think it does.

[–] onlinepersona@programming.dev -1 points 7 months ago (1 children)

Words have meaning, sure, but it doesn't have to be the same for everybody. Especially such marketing terms that are thrown around willy-nilly to sound important and get investors on board.

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[–] Daxtron2@startrek.website 2 points 7 months ago (1 children)

It's an industry term that got picked up by marketers unfortunately

[–] onlinepersona@programming.dev 1 points 7 months ago

They do destroy a lot 🫠

[–] eutsgueden@lemm.ee 3 points 8 months ago

Seems to be the way. I assume it's for investor hype but I don't know.

[–] normalexit@lemmy.world 3 points 8 months ago

I think it is more of a term to describe their budget vs quality or reception .

[–] altima_neo@lemmy.zip 3 points 8 months ago* (last edited 8 months ago)

Triple A things isn't implying the quality of the game, like a review rating. It's representative of the budget, compared to say, a budget title.

[–] Ephera@lemmy.ml 2 points 8 months ago

That seems to only be the headline that makes such a bold claim. The article text says that they've got people on board with AAA experience and that they feel like they could tackle a project with AAA budget. Now, it's up to potential investors to determine the actual budget...

[–] cyberpunk007@lemmy.ca 6 points 7 months ago

Meh, I'm only into AAAA titles now.