this post was submitted on 15 Mar 2024
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[–] lemann@lemmy.dbzer0.com 62 points 2 years ago (2 children)

The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.

An AAA studio with the same limitations applied would likely not have made anything close

[–] breadsmasher@lemmy.world 25 points 2 years ago* (last edited 2 years ago) (1 children)

AA studio with the same limitations

well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!

[–] altima_neo@lemmy.zip 4 points 2 years ago

And design by committee

[–] odium@programming.dev 2 points 2 years ago

in house design and modeling

Actually, I think they outsourced design and modeling to Satoshi Tajiri

[–] Gork@lemm.ee 17 points 2 years ago

Ok but hear me out. What about AAAA games?

[–] anteaters@feddit.de 15 points 2 years ago

A small studio with three games in eternal early access. The usual.